9 dmg per round at 8+ SV at lvl 0?! Kymani shits on guardian

Card draw simulator

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mugu · 184

Hello!

Ornate Bow + Cleaning Kit is combo where you'll virtually never need to reload your bow. You have Contraband to make Cleaning Kit even bigger for even more action economy.

Playing Ornate Bow is really expensive though. However, Kymani can just cheat it out with "I'll take that" since he naturally crushes evasion skill test.

You are a 3/X/X/5 investigator so you don't even fear the mythos.

If you don't draw your Ornate Bow the first few rounds? It's okay! You have an ability that can kill smaller enemies in one go.

Since you don't need a lot of resources, you can just pack your deck with value skill cards that offer either movement, draw or extra action/movement.

Ornate bow being a relic also means you don't fear the stupid ghosts immune to everything but spell or relics (assuming you don't want to just use your ability to directly discard them).

You have the best tricks in the game so you can naturally upgrade your list toward Chuck Fergus and get infinite value from Breaking and Entering and more action economy from Easy Mark.

You think testing at 7+ (8 or even 10 with Fox Mask in play) is unreasonable? Kynami can fetch the upgraded version of Cleaning Kit for even more bolts in the bow and more skill value!

Don't forget to upgrade your Emergency Cache for 4+ actions for free (more if you follow it up with contreband).

Need more tutors for your main cards? Grabbing Backpack just solves everything for you.

4 comments

Apr 11, 2024 Drostt · 65

I would really include Backpack and/or Friends in Low Places if I were you. As Kymani misses access to Prepared for the Worst, they could really use some help when playing in such single card oriented style.

Apr 12, 2024 mugu · 184

Backpack, as mentioned, is definitely a priority upgrade. However, being limited to 8 xp (5 from Kymani Jones background and 3 from In the Thick of It), a second copy of Ornate Bow is much preferable. Unupgraded Friends in Low Places is not worth the slot. As for Backpack being an option at level 0 beside two other bows, cutting the tarot in exchange inside a list where agility is worth infinite isn't warranted either. You need 8 to beat most skill tests in hard and even then, it's not nearly enough.

The first scenarios of campaigns rarely include ton of enemies in the first agenda so you have more than enough time to fetch for the bow through manual draw/Easy Mark, since the only time you'll do a meaningful actions will be for agility tests/discarding weaknesses a single Pilfer test supported by 2-3 skills committed to it. Kynami can afford to wait a bit with his ability. The 9-12 dmg a round are mostly relevant when you need to deal with elite enemies, which come at the start of the second agenda most the time.

Apr 14, 2024 codiak · 1

what about Dirty Fighting?

Sep 17, 2024 EnderDragon · 1

I have been using this deck for a SK run and it has been great so far. After the first scenarioo, I took Versatile to add in Tinker so the Grappling Hook can be out alongside the Ornate Bow, then a Backpack, 2x Faustian Bargain, and a Gregory Gry. I ran in to some resource issues in the first scenario. Have had none since.