Tommy Cheats on Becky|30k Series|Deck Guide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
"Shotgun Ed" (but my name's Tommy?) 0 0 0 1.0
"Shotgun Ed" (but my name's Tommy?) 0 0 0 2.0
"Shotgun Ed" (but my name's Tommy?) 0 0 0 3.0

Valentin1331 · 67305

Sorry Becky, but Tommy replaced you with someone else called Holly.

Screenshot-2023-07-07-at-16-00-23.png

Credit: Owen William Weber and Tiziano Baracchi


Introduction

This deck was ready when I started the 20k Series more than 6 months ago, but it ranked last in the Reddit Surveys twice, so I decided to postpone it slightly.
Yet, without further due, here's a deck that you can take in your blurse groups or in literally any group (no one will complain about a shower of tokens) and obliterate foes.


Following the success of the 20k Series, this 30k Series will focus on the investigators that are much harder to solve. Expect some jank, some outside-of-the-box thinking and hopefully some love for the underdogs of this game.

Click here to see all the previous decks. I will keep releasing a new standalone-ready deck concept every week on Friday, so stay tuned and keep supporting the Series by pressing the button if you want to see more!


Table of Contents:
  • Overview

  • Main Strategy

  • Bless that Shotgun

  • Fuel your Shotgun

  • Other Cards

  • Upgrade Path


Overview:
 
Difficulty: ★★★☆☆
Enemy Management: ★★★★★
Clue-getting: ★☆☆☆☆
Encounter protection: ★★☆☆☆
Survivability: ★★★☆☆
Economy: ★★★☆☆
Card Drawing: ★★★☆☆

Main Strategy:

Bless that Shotgun:
  • To add tokens to the Chaos Bag, you can use:

  • When you have 3+ tokens in the bag, play Favor of the Sun to store them and control when you can trigger the Ancient Covenant.

    • With the 4 base skill of Tommy, the +2 from the token, and the +3 from the Shotgun, you are shooting once per turn at 9 , which is enough to deal 5 damage in one action to any enemy with 4 or less, once per turn.

    • If you need to attack more than once, the of the Custom Modifications helps increase your chances of finding a token, and Daring / Overpower help you push up your skill value to deal more damage.

    • Since you will overkill most monsters, Relentless collects the extra damage to finance your events.


Fuel your Shotgun:

Other Cards:
  • Safeguard is a great way to gain tempo, as your only role in this deck is to protect your clue. One move action per turn saved can quickly mean a lot and make you feel less guilty to click for a resource/card during the scenario or even try to investigate with 3 v shroud.

  • At a Crossroads, Glory and Take Heart are here for consistency and to access your key elements faster.

  • Daring and Overpower are helpful when you have more than 1 enemy to deal with, on a boss, or to increase your chances of one-shot when you are out of tokens on Favor of the Sun.

  • Prepared for the Worst is in case you do not have a weapon in your starting hand.

    • It is perfectly fine to start with Becky in play or use it to replace an empty Shotgun.

    • If you have Custom Modifications and the Shotguns are late to the show, you can very well play a whole scenario without them. Becky will make you gain in ease of ammo management what you lose in damage output.

  • Motivational Speech works really well here because your Venturers shuffle back in your deck once defeated with Spirit of Humanity, so you'll have many chances to use throughout of a scenario.

Upgrades:


Upgrade Path:

Disclaimer: This decklist is published in the version that I tested. These decks are made to be as versatile as possible, so don't forget to adapt them to your campaign and change the upgrade order around based on your experience.

Link to the 0xp deck


 Cost  Total
   In the Thick of It  →  Favor of the Sun 1 XP 1 XP
   In the Thick of It  →  Favor of the Sun 1 XP 2 XP
   In the Thick of It  →  ☑ Notched Sight 1 XP 3 XP
 
Core Upgrades 3 XP
    →  Ancient Covenant •• 2 XP 5 XP
   .35 Winchester  →  Shotgun •••• 4 XP 9 XP
   .35 Winchester  →  Shotgun •••• 4 XP 13 XP
   Custom Modifications    ☑☑☑ Extended Magazine 3 XP 16 XP
   Tempt Fate  →  Spirit of Humanity •• 2 XP 18 XP
   Tempt Fate  →  Spirit of Humanity •• 2 XP 20 XP
   Fine Clothes  →  At a Crossroads 1 XP 21 XP
   Fine Clothes  →  At a Crossroads 1 XP 22 XP
 
Consistency 22 XP
    →  Stick to the Plan ••• 6 XP 28 XP
   Custom Modifications  →  Custom Ammunition ••• 3 XP 31 XP
   Prepared for the Worst  →  Ever Vigilant 1 XP 32 XP
   Prepared for the Worst    Prepared for the Worst •• 2 XP 34 XP
 
Luxury Upgrades 34 XP
   Custom Modifications    ☑☑ Extended Stock 2 XP 36 XP
   Glory  →  Unrelenting 1 XP 37 XP
   Glory  →  Unrelenting 1 XP 38 XP
   Daring  →  Combat Training ••• 3 XP 41 XP
   Daring  →  Combat Training ••• 3 XP 44 XP
   Safeguard    Safeguard •• 2 XP 46 XP
   Overpower    Overpower •• 2 XP 48 XP
   Overpower    Overpower •• 2 XP 50 XP
   Custom Modifications    ☑☑☑ Leather Grip 3 XP 53 XP
   Ever Vigilant    Ever Vigilant •••• 3 XP 56 XP

(View at arkham-starter.com)


Link to the full xp deck



To create your own guides, find the template I have created here

3 comments

Jul 08, 2023 HungryColquhoun · 7282

Nice stuff, you have my upvote! I really like the idea of using Spirit of Humanity with the Venturer to add , ammo and also get resources courtesy Tommy's ability (plus then shuffling it back into your deck) - it's neat! Using Custom Modifications to better hunt for is a nice touch too!

The only question that springs to mind is did you find Extended Magazine worth it on Custom Modifications? I guess as only One in the Chamber triggers it on the 22XP version, the odds of adding more ammo with it are low. Removing one At a Crossroads would allow for Quicksilver Bullets at no extra XP (and could be replaced with a second Take Heart for a similar effect), though equally there aren't too many (any?) non-Elite enemies with 6 health so there might not be much gained from Quicksilver Bullets either.

Jul 12, 2023 david6680 · 63

This deck feels a little short on early resource generation to me.

Shotgun 5 + Spirit of Humanity 2 + Venturer 4/1 (Motivational Speech) + Flavor of the Sun 2 + Custom Modification 3 = 13-16 resources to get setup

Your only other resource generation is Relentless (but that doesn't help until you are already mostly setup) and killing Venturer (and that requires Shotgun, Spirit of Humanity, & Venturer in play).

Overall this is a really well constructed deck that I think would be a lot of fun to play at ~30 XP when you get stick to the plan & custom ammunition.

Sep 24, 2024 Sundance82 · 1

I played a version of this deck at Bustercon for the iron man this year in Mountains of Madness. It was extremely successful when paired with a blessing-heavy group. I included some Protective Gear to cancel the hazards and fuel Tommy's resource engine, left out At a Crossroads, and didn't use Spirit of Humanity (the other players were generating lots of blessings on their own).

It usually took a little bit to get set up, resource-wise, but after a few rounds, even pretty powerful enemies turned into minor obstacles. It was a lot of fun to play, as well.