Card draw simulator
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None. Self-made deck here. |
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5argon · 9171
A deck optimized to tech The Scarlet Keys Campaign by dealing with Concealed Mini-Cards faster, using just The Scarlet Keys Investigator Expansion cards.
It uses just the Parallel Back to gain access to Kicking the Hornet's Nest and Nature of the Beast which is useful for exposing concealed enemies, yet still retain access to Working a Hunch / Map the Area which are also useful for exposing. You can do so even without printing By The Book Parallel Roland Banks since front side is the original one.
(There is an another 2 packs TSK tech deck using Agnes Baker : TSK Campaign Tech Deck No. 2. If you wanna use that together, keep Nature of the Beast with Roland.)
► About "2 Packs Deck Guide"
A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ƴ character on the deck's name means the additional box it uses is The Scarlet Keys Investigator Expansion.
It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.
Cost | Total | ||||
---|---|---|---|---|---|
19 XP Deck | 0 XP | ||||
Runic Axe | → | ☑ Inscription of the Elders | 1 XP | 1 XP | |
Runic Axe | → | ☑☑☑ Saga | 3 XP | 4 XP | |
Guard Dog | → | Field Agent •• | 2 XP | 6 XP | |
Guard Dog | → | Field Agent •• | 2 XP | 8 XP | |
→ | Charisma ••• | 3 XP | 11 XP | ||
Beat Cop | → | Beat Cop •• | 2 XP | 13 XP | |
Beat Cop | → | Beat Cop •• | 2 XP | 15 XP | |
Emergency Cache | → | Emergency Cache •• | 2 XP | 17 XP | |
Emergency Cache | → | Emergency Cache •• | 2 XP | 19 XP | |
29 XP Deck | 19 XP | ||||
Guts | → | Guidance • | 1 XP | 20 XP | |
Guts | → | Guidance • | 1 XP | 21 XP | |
Perception | → | Nature of the Beast • | 1 XP | 22 XP | |
Perception | → | Nature of the Beast • | 1 XP | 23 XP | |
Physical Training | → | Martyr's Vambrace ••• | 3 XP | 26 XP | |
Evidence! | → | Martyr's Vambrace ••• | 3 XP | 29 XP | |
Extra | 29 XP | ||||
Runic Axe | → | ☑ Inscription of Glory | 1 XP | 30 XP | |
Runic Axe | → | ☑ Heirloom | 1 XP | 31 XP |
You have free 5 XP on your Parallel Back! Use 4 XP to get going with the Runic Axe right from scenario 1.
Dealing with Concealed enemies
- Use Roland's to expose when you don't need the clue.
- Evidence! : Instant expose, just like Roland's .
- Working a Hunch : Flip concealed mini-card immediately without care about shroud.
- Map the Area / Breach the Door : After getting the shroud reduced, your entire team can farm on all the mini-cards there easier including one that might get added later. Note that Concealed rule says it starts spreading from the investigator who draws it, and you can sometimes control where the mini-cards get placed. Top-tier expose helpers so we are keeping all 4 copies. (Map also help you farming clues/exposes with Inscription of the Elders on the axe.)
- Kicking the Hornet's Nest : If you kicked a Concealed enemy, they spawned on you not in the shadow, since it is not a "draw" Concealed keyword does not matter. You kill it for to get a clue which can be turned into an expose, plus the card gets you a clue (and resources) which can also be turned into an expose. Very good card to expose a lot ASAP.
- Runic Axe : It has Inscription of the Elders which turns over-success into a clue, which you can turn into an expose instead. Use Physical Training, Overpower, or the Accuracy inscription to get there. Note that you don't have to defeat the enemy for it to activate, so sometimes not killing it in one hit might get you even more clues. (Use Vicious Blow to adjust as needed.) Remember that Map the Area helps with this too.
- Field Agent •• / Beat Cop •• : Instant expose when needed. The upgraded cop can do it 3 times! Stack up useful static boosts with Charisma.
- Nature of the Beast • : Use the automatic clue to expose a mini-card at any location. If you choose an enemy from the encounter deck, not only you can then go kill it for , you can choose it to land on anyone. If that card is Concealed, you may plan for the mini-cards to land on Breach the Door / Map the Area locations.
Other cards
- Dynamite Blast : This is not for exposing as you can expose only 1 card. It is for a certain encounter set with Aloof enemies in this campaign, without going too much into spoilers.
- Guidance • : Looking closely the icon is kinda Guts, so it safely upgrade that card while adding some extra function. Roland can Breach the Door / Map the Area then give his action for those who can take advantage of reduced shroud better, for example.
- Emergency Cache / Emergency Cache •• : To get his 4 cost Ally down and still using tons of 2 cost Event in this deck, Roland can't remove this card. (Even with Kicking the Hornet's Nest helping the econ.) Therefore they are even upgraded pretty early in the plan so you get both the resources and the card to expose things.
- Charisma ••• : Stack up all his non-unique Ally to get stacking static / boosts.
- Martyr's Vambrace ••• : Gives him some good resistance to tests. Can soak instead of Ally which you want to use for exposing. This also aids what you picked from Nature of the Beast.