Card draw simulator
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None. Self-made deck here. |
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Yazstromo · 2
Patrice deck for a 3-player Circle Undone blind playthrough. Other players will be Trish Scarborough and an as-yet-undecided Guardian (or possibly Gloria Goldberg, if we want to risk not having a dedicated monster handler). Alternative name for the deck was "Sonata for Violin in E-ye Mind-or", but it didn't flow as nicely.
Aim of the game is to take advantage of Patrice's high Will stat to use Mind's Eye, and her strong deck cycle to find the extra copies to pitch for secrets. Throw in Cornered, add some Improvised events, a Moonstone - baby, you've got a stew going.
Probable upgrade path:
- Impromptu Barrier x2 -> Cornered x2 (my least favourite Improvised card, to the point where this was previously Ethereal Form. I'm less invested in Evade than Fight, particularly given I'll be playing with Trish Scarborough, and evading multiple enemies is rarely useful)
- Sixth Sense x2 + Wither -> Mind's Eye x3 (the core of the deck - absolute priority by the end of first scenario)
- Deny Existence x2 -> Alter Fate x2
- Relic Hunter (more Moonstone or Holy Rosary = more Will = more fun?)
- Versatile for Lone Wolf + Holy Rosary x2 + ??? x2 (maybe Fearless, Enraptured, or Lucky!; could upgrade to Recall the Future or Lucky!)
- Quantum Flux -> Stargazing (if I find I don't need the shuffle from Quantum Flux, this is a nice upgrade with a cheap little card)
- Emergency Cache x2 -> Nothing Left to Lose x2 (better burst resources, plus cards to use/pitch to Cornered/dig for Mind's Eye)
- Charisma + Miss Doyle (this is definitely a "would be nice" choice, just because I love the design of the card and feel like I'd love to include it if I have the XP; could alternatively use Granny Orne if I feel comfortable with resource gain)
- Leather Coat x2 -> Leather Coat x2 (easy upgrade when I have the XP spare and I'm feeling squishy)
- Rise to the Occasion x2 -> Rise to the Occasion x2 (make a decent Wild skill even better)
Other interesting cards (either for Lvl 0 or upgrades):
- Lucky! (because it's Lucky. Only reason it's not in here is because it costs resources and Live and Learn doesn't. Lvl 3 upgrade could be good to make room for)
- Trial by Fire (expensive, but potentially helpful backup plan if Mind's Eye buries itself at the bottom of my deck)
- Enraptured (mentioned earlier; helps to get more secrets for Mind's Eye, but can only use in an Investigate with Intellect)
- Recall the Future (could be a good complement to Mind's Eye for boosting tests and minimising nasty tokens; not sure where to make the space unless I use Versatile)
- A Test of Will (might be interesting given the high Will stat)
- The Fool • 0 (could be a neat way to use my Tarot slot and assist with the resource problems I'm likely to face as Patrice. Downside is it's costly to play if not in my opening hand; also that RtTCU hasn't arrived in Australia yet)