Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
adran06 · 19
I'm sure this deck is horrible. The entire idea was to squeeze as many Wilds as I could into it. Tried to make it still functional though. What do you guys think?
This is the updated version, as I realized the last version didn't have all the packs turned on.
8 comments |
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Aug 27, 2020 |
Aug 27, 2020Not sure when (or if) I'll get to test it out. If you do, let me know how it goes! |
Aug 27, 2020Passing skill tests is the name of the game so who knows, it could work. Maybe switch at least 1 Strange Solution for Rabbit's Foot seeing as how you can't upgrade the former? |
Aug 27, 2020Strange Solution gets replaced with the cards that you can get from it, so it does have an "upgrade". Rabbit's Foot isn't a bad idea though. |
Aug 27, 2020There isn't a point to play Strange Solution for the card draw - you might as well take 2 draw actions - same result without the test. Or did I misunderstand your comment entirely |
Aug 27, 2020Strange Solution is in the deck to be replaced by Strange Solution, Strange Solution, Strange Solution, or Strange Solution. Depending on what the group/campaign needs. |
Aug 27, 2020Lola Hayes can't take any of the upgrades cos they're all level 4. |
Aug 27, 2020Ah. Deleted then. |
I guess on average you'll have 1-2 wilds to commit per test, before you need to switch roles. Its not a bad idea - would need to try it. I suspect it would be quite high variance, at times working brilliantly while in another scenario it just burns out. Quite hard to plan what your approach will be to any given situation because of that variability? Nice idea though!