Mandy Thompson Loves Big Decks

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Giffdev · 84

I designed this as a "pure seeker" deck for Mandy in a multiplayer setting, with her leaning heavily into "flight" when enemies show up rather than "fight".

I considered shooting for a 40 card deck, but there were just too many interesting things to do with maximizing her search ability to limit myself, so it quickly grew to 50, with room to remove some weaker level 0 cards as I upgrade into better seeker variants (but opening up opportunities for guilt-free 2x Strange Solution with Shrewd Analysis.

Let's talk about card draw, shall we?
On the weak side is Backpack, which is useful for removing cards from the deck to help me find Occult Evidence faster, but keep in mind that I don't currently have a ton of item or supplies cards. Let's jump to the very useful search card, Mr. "Rook". At this point, I am sure that I will be hitting my random weakness each game, but the penalty feels worth the rewards to me, with this high of card draw. You might think "with 56 cards, you might only see Mr. Rook once, and only use him 3x." This is mitigated by Calling in Favors, which can return him to my hand to play later, fully charged, and I might even draw him again and play him for free. I can further remove cards from my deck into my hand via No Stone Unturned and Eureka!, giving me higher chances of getting cards I need in the moment and/or free clues via her signature asset. A Chance Encounter also means I might get to reply exhausted or discarded allies.

I decided to choose off-class survivor partly for personal taste (I haven't played much survivor yet), and partly because I knew my seeker wouldn't be rich-as-a-rogue, and Survivor tends to play nicely at level 0 with events and skills, particularly for a pure seeker with "Look what I found!", Winging It, and Lucky! to help me pass tests.

Unfortunately, the Allies I chose don't have a ton of health soak, so I went ahead and grabbed Trench Coat which should help with my eventual enemy evades as well. Other evade-friendly cards include Manual Dexterity and Survival Instinct.

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