Daisy Walker ready to investigate - upgraded twice

Card draw simulator

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Derived from
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Inspiration for
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beatsmd · 50

Comments and suggestions are much appreciated—I'm here to learn.

This is an upgraded version of my first Daisy Walker deck, which was paired with Roland Banks for a two-handed solo campaign. With 5 , Daisy's job was to investigate.

Changes

Built For: Night of the Zealot: The Devourer Below

Approach

Limitations: Core Set only

Assets: Dr. Milan Christopher, Flashlight, Arcane Studies, and Hyperawareness enhance Daisy's already-strong investigative skills. Medical Texts is a great way to heal damage, especially in Daisy's hands. Bulletproof Vest boosts Daisy's lower health.

Events: Mind over Matter is a perfect event for Daisy since it turns her high into or . Emergency Cache is a great all-around event that provides resources. Cryptic Research will quickly provide valuable cards (though it could lead to drawing a weakness).

Skills: Guts supplements Daisy's 3 , and Manual Dexterity adds to her 2 . Unexpected Courage is an all-around great skill.

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