Silas Bishop
Infused With Evil

Inimigo

Monster. Abomination. Elite.

Mythos
Fight: 3. Health: 6. Evade: 7.
Damage: 2. Horror: 2.

Massive.

Silas Bishop cannot make attacks of opportunity.

Victory 2.
What walked on the mountains that May-Night?
What Roodmas horror fastened itself on the world in half human flesh and blood?
-H. P. Lovecraft, "The Dunwich Horror"
Sam Lamont
Blood on the Altar #216. Blood On The Altar #22.
Silas Bishop

The Experiment
Something Went Terribly Wrong

Inimigo

Monster. Abomination. Elite.

Mythos
Fight: 4. Health: 7. Evade: 2.
Damage: 2. Horror: 2.

Massive.

The Experiment gets +3 health.

Forced - When the enemy phase begins: Ready The Experiment.

Objective - If The Experiment is defeated, advance to act 3b.

Victory 2.
Stephen Somers
O Legado de Dunwich #58. Extracurricular Activity #18.
The Experiment

Inimigo

Humanoid. Monster. Abomination.

Mythos
Fight: 2. Health: 2. Evade: 2.
Damage: 1. Horror: 1.

Spawn - Location with the most clues.

Retaliate.

A malevolence has overtaken their minds, turning them into soulless puppets.
Reiko Murakami
O Legado de Dunwich #86. Bishop's Thralls #3-5.
Thrall

Inimigo

Creature.

Mythos
Fight: 2. Health: 1. Evade: 4.
Damage: –. Horror: 1.

Aloof. Hunter.

Each investigator at Whippoorwill's location gets -1 , -1 , -1 , and -1 .

"It is vowed that the birds are psychopomps lying in wait for the souls of the dying..." H. P. Lovecraft, "The Dunwich Horror"
Maggie Ivy
O Legado de Dunwich #90. Whippoorwills #1-3.
Whippoorwill

Inimigo

Humanoid. Sorcerer.

Mythos
Fight: 4. Health: 3. Evade: 3.
Damage: 1. Horror: 2.

Prey - Least cards in hand.

Hunter.

Forced - When the engaged investigator draws a Hex or Pact card: Wizard of Yog-Sothoth attacks that investigator.

Victory 1.
Matt Dixon
O Legado de Dunwich #87. Bishop's Thralls #6.
Wizard of Yog-Sothoth

Inimigo

Monster. Yithian.

Mythos
Fight: 3. Health: 4. Evade: 5.
Damage: 2. Horror: 1.

Spawn - Another Dimension.

Retaliate.

Forced - When Yithian Starseeker attacks an investigator with more than 10 cards in his or her discard pile: Place 1 doom on Yithian Starseeker.

Chun Lo
Lost in Time and Space #330. Lost in Time and Space #27-28.
Yithian Starseeker

Yog-Sothoth
The Lurker Beyond the Threshold

Inimigo

Ancient One. Elite.

Mythos
Fight: 4. Health: 4. Evade: –.
Damage: 1. Horror: 5.

Massive. Hunter. Retaliate.

Yog-Sothoth gets +6 health.

Yog-Sothoth cannot be evaded and cannot make attacks of opportunity.

When Yog-Sothoth attacks you: Instead of taking up to X horror, you may discard the top X cards from your deck. Then, if you have no cards in your deck, you are driven insane.

Stephen Somers
Lost in Time and Space #323. Lost in Time and Space #13.
Yog-Sothoth

Agenda. Stage 1

Mythos
Doom: 4. Clues: –
As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. Several of the rearmost train cars are pulled backwards, and there is a dreadful metallic crunch as they are detached. The train cars topple upwards and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.
Matt Bradbury
The Essex County Express #160. The Essex County Express #2.

Keep Moving! - Back

Agenda
The rearmost car of the train detaches as it is pulled backwards. To your horror, it rises off the tracks and is consumed by the gate above you.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

A Tear in Reality
A Tear in Reality

Agenda. Stage 1

Mythos
Doom: 4. Clues: –
Pathways of sound and color extend for an eternity in all directions, dotted with impossible architecture, and overgrown with alien wildlife. The lines between objects are jagged and shifting, and your skin feels as if it were inside out.

Forced - After you are moved to a location by an encounter card effect: Take 1 horror.

Stephen Somers
Lost in Time and Space #312. Lost in Time and Space #2.

Familiar Echoes - Back

Agenda

Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.

Check Campaign Log. If the investigators failed to save the students, read the following:

"A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn't behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building's front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain."

Each investigator takes 1 horror, regardless of their location.

All is One
All is One

Agenda. Stage 2

Mythos
Doom: 10. Clues: –
The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, They walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth’s fields, and where They still tread them, and why no one can behold Them
Matt Dixon
Where Doom Awaits #276. Where Doom Awaits #3.

The Reward for Servitude - Back

Agenda
The chanting reaches its climax, and at the summit of Sentinel Hill, a tear opens across the fabric of the sky, parting the clouds and slicing through the very air itself.
You watch as an indescribable entity - spheres, eyes, mouths, ooze - pours out of the rift. The sorcerers call its name as its form seeps into the sky, spreading forth above the earth."Ia! Ia! Yog-Sothoth! Ia! Ia! Yog-Sothoth!"
Before their jubilant chant can continue, they are smothered by the growing mass, and are heard no more.
To your horror, the expansion of the mass does not cease.

(→R2)

Beckoning for Power
Beckoning for Power

Agenda. Stage 2

Mythos
Doom: 6. Clues: –
Once in a while a wind, sweeping up out of Cold Spring Glen, would bring a touch of ineffable foetor to the heavy night air... But the looked-for terror did not appear. Whatever was down there in the glen was biding its time, and Armitage told his colleagues it would be suicidal to try to attack it in the dark.
-H.P. Lovecraft, "The Dunwich Horror"

Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.

Tomasz Jedruszek
Undimensioned and Unseen #238. Undimensioned and Unseen #3.

No Place to Hide - Back

Agenda

Shuffle the encounter discard pile into the encounter deck. If there is a set-aside Brood of Yog-Sothoth, the lead investigator reads the following (out loud):

Bleak storm clouds churn overhead and a blanket of rain pelts the countryside. As the downpour grows in intensity, you take refuge in a half-ruined shack nearby. There is a flash of lightning, and in the brief illumination, you spot the outline of something large in the rain. Without warning, the distant trees bend, though nothing seems to be bending them. Moments later, a force with the strength of a truck crashes into your refuge.

Spawn 1 of the set-aside Brood of Yog-Sothoth enemies at the lead investigator's location, if able. Then, each investigator at that location tests (4). The newly spawned Brood of Yog-Sothoth makes an attack against each investigator who fails this skill test.

Biding Its Time
Biding Its Time

Agenda. Stage 3

Mythos
Doom: 6. Clues: –
Throughout this warped dimension, no matter where you travel, there is a haunting shape in the distance. At first, it appears as a disc, like a black moon with many wriggling arms. But as time passes, you can tell it is growing larger and larger…

Forced - After you are moved to a location by an encounter card effect: Take 1 horror.

Stephen Somers
Lost in Time and Space #314. Lost in Time and Space #4.

The Key and the Gate - Back

Agenda

Revelation - Spawn the set-aside Yog-Sothoth enemy at The Edge of the Universe. If The Edge of the Universe is not in play, spawn it in Another Dimension, instead. Advance to agenda 4a.

Breaking Through
Breaking Through

Agenda. Stage 1

Mythos
Doom: 12. Clues: –
As you approach Sentinel Hill, you hear ancient Latin rites bellowed across the night. The time for action has come. If you cannot stop the sorcerers in Dunwich, who knows what terrors they might unleash upon the world?
Matt Dixon
Where Doom Awaits #275. Where Doom Awaits #2.

The World is Altered - Back

Agenda
As you explore the paths surrounding Sentinel Hill, the chanting at the hilltop rises to a crescendo and takes an otherworldly quality, reverberating through the trees as if carried by unseen currents.
The world begins to change. The grass and trees dissolve like sugar in a cup of tea. A vast endless sky slices through the reality you see before you, and you feel drawn to it, terrified and awestruck. The arcane power becomes distorted and seeps around you, creating strange alterations in the land.

Shuffle the encounter discard pile into the encounter deck.

Calling Forth the Old Ones
Calling Forth the Old Ones

Agenda. Stage 3

Mythos
Doom: 7. Clues: –
Amidst the chaos and confusion, the strange abominations attack everyone in the club. Screams echo through the halls as the blood begins to spray.

Forced - At the start of the enemy phase: Discard each Criminal enemy in the same location as an Abomination enemy.

Matthew Cowdery
O Legado de Dunwich #65. The House Always Wins #4.

The Building Collapses - Back

Agenda
As the strange abominations continue to rampage through the club, the building's foundations shake and tremble. You flee toward the exit, but you are caught in the collapsing rubble as the club is destroyed.

(→R4)

Chaos in the Clover Club
Chaos in the Clover Club

Agenda. Stage 2

Mythos
Doom: 3. Clues: –
Professor Rice's disappearance isn't the only thing amiss at the university. You're unsure exactly what is going on, but you're starting to believe Armitage was right in asking for your help.

Each investigator's maximum hand size is reduced by 3 while checking his or her hand size during the upkeep phase.

Yoann Boissonnet
O Legado de Dunwich #43. Extracurricular Activity #3.

An Experiment Gone Wrong - Back

Agenda
A cry of fear echoes through the campus, and several students flee from the eastern side of the university, where the Science building can be found. Could this commotion be linked to Professor Rice's disappearance?

If the Dormitories location is not in play, put it into play.

If The Experiment is in play, move it 1 location towards the Dormitories.

If The Experiment is not in play, spawn it in the Science Building.

Dead of Night
Dead of Night

Agenda. Stage 4

Mythos
Doom: 3. Clues: –
The gate crackles with power as its strength increases. Dirt and rocks from the edge of the bridge behind you are torn from the ground and trees are uprooted, pulled in by the gate. One younger passenger smashes the window of your car and shouts, “We gotta get outta here!” He leaps out of the window, but before he lands in the river below, he is snatched in the talons of a swift flying creature, and carried out of sight. A trail of steam is left in the creature’s wake.
The Essex County Express #163. The Essex County Express #5.

Nowhere is Safe - Back

Agenda
The two rearmost train cars begin to melt as they are filled with superheated steam. The metal warps, and the passengers inside scream in agony. The cars are ripped from the train tracks along with rail slats and chunks of the bridge behind you.

Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.

Discard all clues controlled by the investigators.

Drawn In
Drawn In

Agenda. Stage 3

Mythos
Doom: 7. Clues: –
The rhythmic screeching of the whippoorwills fills the night. If the superstitions of Dunwich are correct, their song portends impending death... But for whom?
Rafał Hrynkiewicz
Blood on the Altar #198. Blood On The Altar #4.

Blood on the Altar - Back

Agenda
The whippoorwills that have been cawing through the night scatter in unison, as if they are somehow satisfied with the turn of events.

Each investigator must immediately resign.

Feed the Beast
Feed the Beast

Agenda. Stage 3

Mythos
Doom: 7. Clues: –
It was no joke tracking down something as big as a house that one could not see, but that had all the vicious malevolence of a daemon.
-H.P. Lovecraft, "The Dunwich Horror"

Each Abomination enemy gets +1 fight and +1 evade.

Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.

Tomasz Jedruszek
Undimensioned and Unseen #239. Undimensioned and Unseen #4.

Into the Hills - Back

Agenda
There is a monstrous rumbling throughout the countryside, though it is impossible to tell whether its source is the creatures you hunt or the very mountains themselves. Soon after, you find more of the creatures' tracks leading up toward the hills: a thirty-foot path of crushed underbrush and trees snapped like twigs. Exhausted from battle, and with night fast approaching, you decide to head to safety rather than follow these hellish tracks.

(→R1)

Horrors Unleashed
Horrors Unleashed

Agenda. Stage 3

Mythos
Doom: 7. Clues: –
The creature in the museum grows larger and more terrifying with each passing moment. Its body slithers from shadow to shadow, every corner of every room a potential hiding place for the hideous beast.

Forced - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.

Yoann Boissonnet
The Miskatonic Museum #121. The Miskatonic Museum #4.

Driven Out - Back

Agenda
With no way of defeating the creature in the museum, you flee. In every shadow of every corridor, the serpentine horror’s slithering body can be seen, the museum halls growing darker with the creature’s presence. As you reach the entrance, it blocks the doorway and attacks you with its terrible fangs. You barely manage to escape the building with your life, though the effects of the creature’s venom will scar you forever.

Each investigator who has not resigned is defeated and suffers 1 physical trauma.

In Every Shadow
In Every Shadow

Agenda. Stage 5

Mythos
Doom: 3. Clues: –
The rift in the sky twists and shakes, completely distorted. Its size is now massive, its shape warping and shifting, as if it is about to explode.
The Essex County Express #164. The Essex County Express #6.

Sucked In - Back

Agenda
The entire bridge cracks under the pressure of the gate, and breaks apart. Instead of plummeting into the river, the remaining train cars are pulled into the sky, toward the rift. You hang on for dear life and scream in horror as you are pulled into the gate. Then, everything goes black.

Each investigator is immediately defeated and takes 1 mental trauma. (→R2)

Out of Time
Out of Time