Ativo. Corpo
Item.
Cost: 2.
Você tem 1 espaço de mão adicional, que pode ser usado apenas para um ativo de Weapon.

Evento
Espírito.
Cost: 0. XP: 3.
Escolha outro investigador em seu local. Você e o investigador escolhido compram 2 cartas e ganham 2 recursos.

Ativo. Aliado
Aliado. Miskatonic.
Cost: 2.
Após Estudante de Arte entrar em jogo: Descubra 1 pista em seu local.

Perícia
Treinado. Experiente.
XP: 2.
Se este teste de perícia for bem-sucedido ao investigar um local, descubra 1 pista adicional nesse local (2 pistas adicionais, em vez disso, se tiver sucesso por 2 ou mais).

Evento
Truque. Espírito.
Cost: 0.
Jogue apenas se houver uma carta de cenário com a habilidade 'renúncia' em jogo.
Renúncia. É melhor cair fora daqui.

Ativo. Mão
Item. Arma. Corpo a corpo. Ilícito.
Cost: 1. XP: 2.
Veloz.
Lute. Você recebe +2 para este ataque. Se você tiver sucesso por 2 ou mais, este ataque causa +1 de dano.

Evento
Magia.
Cost: 3.
Veloz. Jogue quando um inimigo atacar um investigador em seu local.
Cancele o ataque. Então, revele uma ficha aleatória da bolsa de caos. Se a ficha revelada tiver um símbolo , , , , ou , o inimigo atacante causa o dano a si mesmo.
Latest Taboo
This card now reads "a symbol" instead of the list of indicated symbols.

Ativo. Arcano
Magia.
Cost: 3. XP: 3.
Usa (4 cargas).
Gaste 1 carga: Lute. Este ataque usa em vez de . Você recebe +2 e causa +1 de dano neste ataque. Se um símbolo , , , , ou for revelado durante este ataque, sofra 1 de horror.

Ativo. Mão
Item.
Cost: 1.
Você recebe +2 enquanto estiver investigando, se você não tiver pistas.

Evento
Truque.
Cost: 1. XP: 1.
Anexe ao seu local.
Durante a fase dos inimigos, cada inimigo que se mover fará isso pelo caminho mais curto até o local anexado, em vez de para onde se moveria normalmente.
Forçado - Enquanto estiver anexado, no final da rodada: Descarte Atrair.

Ativo
Talento.
Cost: –. XP: 3.
Permanente.
Você tem 1 espaço de acessório adicional.

Ativo
Talento.
Cost: –. XP: 3.
Permanente.
Você tem 1 espaço de aliado adicional.

Cenário
Easy / Standard
: -X. X is the current Agenda #.
: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.
: -2. Add 1 doom token to the nearest Cultist enemy.
: -3. If you fail, choose and discard a card from your hand.
Essex County Express - Back
Hard / Expert
: -X. X is 1 more than the current Agenda #.
: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.
: -4. Add 1 doom token to each Cultist enemy in play.
: -3. If you fail, choose and discard a card from your hand for each point you failed by.


Agenda. Stage 1
Keep Moving! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 2
Don't Stop! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 3
It's Getting Faster! - Back
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 4
Nowhere is Safe - Back
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 5
Sucked In - Back
Each investigator is immediately defeated and takes 1 mental trauma. (→R2)


Ato. Stage 1
Objective - If an investigator enters the Engine Car, immediately advance.
Wings of Steam - Back
The investigator entering the Engine Car reads the following (out loud):
A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.You must decide (choose one):
- Test (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.
- Test (3) to attempt to endure the creature's extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.


Ato. Stage 2
Objective - If there are no clues in the Engine Car, immediately advance.
Forward Motion - Back
(→R1)

