Card draw simulator
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Thurinven · 152
Based on: Starter Decklists, V.4.0 May, 2018 - The Forgotten Age Edition Jim is a reliable spellcaster with high willpower and a “toolbox of spells” approach. His ability to treat the modifier on skull tokens as a “0” improves his chances of success at nearly any test, and the more he is able to leverage and manipulate this power, the better. Ritual Candles is a must-have tool for Jim, giving him even greater odds of success, so get at least one out early. Because this deck doesn’t have too many options for hand slots, you should be able to leave it in play for the entire game.
Jim has many tools for investigation as well as combat. Rite of Seeking, Flashlight, Drawn to the Flame, and “Look what I found!” can all help you gather clues, while Shrivelling, Kukri, and Blinding Light can help you deal with enemies. You can also heal horror with Fearless, Clarity of Mind, and the soothing tones of Jim’s Trumpet. This makes Jim a good choice to go up against the most terrifying of creatures, although he is not quite as good at avoiding or healing damage.
With his ability, Ritual Candles, and Lucky!, Jim has a greater-than-normal chance for success at tests where his skill value is equal to or less than the test’s difficulty. His ability may even completely negate the effect of skull tokens in certain scenarios. When playing as Jim, don’t be afraid to attempt skill tests that might otherwise be foolhardy for other investigators.
Final Rhapsody is a weakness you absolutely must plan for. Because it can appear at any time and potentially deal a lot of damage and horror, you should try to keep your health and sanity above half whenever possible!