Card draw simulator
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None. Self-made deck here. |
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SwiftNinja3k · 1
Sefina Rousseau — “Chuck & Rite” (0 XP → 25 XP)
Role: Primary clue‑getter with evade/control; protects and fuels Yorick.
0‑XP Decklist (33)
Assets (10): 2 Dario El‑Amin; 2 Shrivelling (0); 2 Rite of Seeking (0); 2 Lone Wolf (0); 2 Holy Rosary (0)
Events (19): 2 Backstab; 2 Sneak Attack; 2 Pilfer; 2 Elusive; 2 Blinding Light; 2 Ward of Protection; 2 Uncage the Soul; 2 Voice of Ra; 2 Drawn to the Flame; 1 Quantum Flux (0)
Skills (4): 2 Manual Dexterity; 2 Watch This!
Mulligan & Tuck (from opening 13): Tuck good Painted World targets — Ward of Protection, Pilfer, Backstab, Elusive, Voice of Ra, Drawn to the Flame. Keep in hand — Uncage + (Shrivelling or Rite), Dario, Lone Wolf, Rosary.
First 3 Turns (script): (1) Set economy (Dario/Lone Wolf) → Uncage → Shrivelling or Rite. (2) If engaged: Evade → Elusive or Blinding Light; leave for Yorick or Sneak Attack. (3) Clues: take Rite as last action; Pilfer after an evade; Drawn to the Flame with Ward ready.
Event Roles (one‑line): Economy — Voice of Ra; Watch This!; Lone Wolf. Control/Finish — Blinding Light; Backstab; Sneak Attack; Elusive. Clues — Rite of Seeking; Pilfer; Drawn to the Flame. Setup — Uncage the Soul. Reset — Quantum Flux.
25‑XP Roadmap (concise)
Priority 1 (\~9): Charisma (3); Chuck Fergus (5) add (cut 1× Sneak Attack); Spirit Athame (1) add (cut 1× Voice of Ra). Priority 2 (\~9): Streetwise (3); Sure Gamble (3) add (cut last Voice of Ra); Ward of Protection (2) ×1 upgrade; Moxie (1) add (cut 1× Holy Rosary). Priority 3 (\~7): Lucky Dice (2, Exceptional) add (cut the remaining Holy Rosary or a flex you’re not using); Pilfer (3) ×1 upgrade.
Team Notes: Start turns apart when possible to trigger Lone Wolf; leave exhausted enemies for Yorick to finish; hold a Ward for a nasty treachery on Yorick; with Chuck, Pilfer/Backstab become Fast, cheaper, +2.