Marion, Great at Fighting and Bad at Juggling

Card draw simulator

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Derived from
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Jacka · 1

My Current campaign run of The Drowned city, Doing the midnight Gala partway through

I've not seen too many decks lean into the short supply side of marion and it feels really good.

Scrounge for supplies + resourceful let you loop a few things that may hurt if they get milled

Improvised weapon gives a great way to activate your ability consistently, and can allow you to play non-fast event mid combat, so even if its a dud fight it can be used as a

The aim should be to use the ability every single turn, as the draw power feels so strong

I stack the Stick to the Plan with Fool me once, Sweeping Kick and One-Two Punch (5)

Any discussion or suggestions are much appreciated!

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