Cultist Wini's Perfect Sealing | 100% Elder sign | Deck guid

Card draw simulator

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Julio_R · 801

A transfiguration-base, complete sealing deck. Diana Stanley reveals herself as the reckless Winifred Habbamock!!!



Introduction

This deck promises to reveal at every test and to provide unlimited card draw, resources, group healing, and the strongest defense against the encounter deck.

And on top of that, it can do up to 15 damage per round, without weapons.

First of all, thanks to the great @joster for the inspiration for a complete sealing deck. His was an Agnes -> Silas that used Unrelenting to seal tokens and the same idea of using Katarina to always reveal .

Warning #1 - Like all combo decks, it has many drawbacks, but in order not to spoil the party, I willl leave them for the last section.
Warning #2 - Do not take this deck too seriously. It is not intended to be played in real situations, but as a mere exercise to explore the limits of this game.
Warning #3 - I did not realize it at first, but in testing, by chance, I discovered that this deck turns one of the lowest rated card in this game into a super powerful card.

Wini

Diana has the cards. Wini provides the craziness!



Deck's Goal

Once the set-up is done, you have sealed all the symbols but , so when using Katarina's ability in any test, you are going to reveal it.

Since you have Transfigured into Winifred Habbamock, revealing makes you getting back to your hand a committed card for every 2 points above the success. And you are going to over success a lot.

Your over success actions:

1) Over succes combat test

2) Over success investigation test

3) Any other random over success test

Complete Sealing

For enabling the endless over success tests described above, you need to have previously sealed all the symbols tokens but . This deck can seal up to 7 symbol tokens, so depending on the scenario, you do not need that much or maybe you cannot seal all symbols and this combo deck cannot work.

All these stuff requires some extra arcane slots:




How to play

1) Transfigure Diana into Wini as soon as possible.

  • You get better stats and one of the best drawing engines of the game.
  • Use Parallel Fates (2) and ask for some support to find Transfiguration soon (see below about the needed support).
  • Once Wini, use Parallel Fates (2) and your ability as much as possible to draw your key cards.

2) Play your assets as fast as you can.

3) Clean your deck.

4) Once you have sealed all the symbols, enjoy! but keep the engine running

Other cards

  • Uncage the Soul is useful to set-up all expensive Rituals. Once done, it is just a 2 card to commit. Play it with Sign of Xelotaph as soon as you have the opportunity, it helps the group to seal a symbol token and it is not dramatic to loose one Sign of Xelotaph due to lack of charges since you are going to cycle your deck.

  • Twilight Blade, Dark Insight and Terrible Secret - No sure if Transfigured Winifred can play or even had in hand these cards. In case she can, Dark Insight can save you from bad Encounter cards. Terrible Secret will be returning to the deck until it is the last card in the deck, at which time it will no longer be shuffled and will be discarded.
    Terrible Secret can be very annoying during the set-up while you are looking for the last piece. Consider playing "Fool me once..." with Terrible Secret if you can live with your other weaknesses.


Drawbacks and needed support

Impossibe set-up! This engine require too many assets, actions and resources.

That's right. It almost impossible that you can set-up everything by yourself. Fortunately the game's designers have provided us with the Butler, an ideal partner for you. Playing a 4-player game, with a dedicated fighter, a dedicated cluever and a support Carson (like this one for example), it is more realistic to complete the set-up.

Even with the Butler's support, it is quite difficult to start the engine.

Yes, that is also true. After the set-up, you need a proper timing and cards to avoid losing a sealed token. However, nothing really worthwhile is easy to come by. In the tests I done I managed to set-up the combo in ~10 rounds after cycling the deck once.

10 rounds? It's not worth that much effort for the few turns that may be left.

It may not seem worth it, and I don't dispute that, but getting to unlock an unstoppable machine in the later rounds can be very useful in scenarios with a final boss.

This kind of decks are too much weakness-dependent. In addition, some scenario mechanics can easily break the deck.

Completely true. Playing with this deck requires a lot of meta-gaming, but it is an interesting experience to see the potential of some of the cards in the game. Remember to use "Fool me once..." for the two weaknesses more annoying. I hope that you can live the other three.

How about Blessed/Cursed tokens?

Sorry, this deck cannot work at all with Blessed/Cursed tokens.


Thanks for reading!!!

See you in the next crazy deck that comes up!

3 comments

Apr 06, 2025 CapMeeple · 1

What an insane deck! I need to try it

Apr 07, 2025 HungryColquhoun · 9024

Looks cool - who wouldn't want the without fail for every test?! I guess my only suggestion would be more card draw to help finding Transfiguration (in case Parallel Fates doesn't do the job). Eldritch Initiation springs to mind for this, as you have a lot of Arcane slots and you're not going to be instantaneously filling them (likewise Sacrifice may also work, but you'd need candidate assets to kill off so it would require more work). Always fun to see creative decks on here!

Apr 07, 2025 Julio_R · 801

Thanks @CapMeeple, be careful my friend

Thanks @HungryColquhoun for commenting and I'm glad you like reading about unusual decks. For the more all-rounder decks we already have you and the others, creating very good and very useful decks.

You are very right in pointing out that lack of card drawing is one of the weaknesses, that's why it is very important to have Carson on your side. I started with Eldritch Initiation but ended up removing it, it's only really good if you have the The Hierophant • V in play early, and that's not always the case. Once you become Wini the draw is no longer a problem, and at that point Parallel Fates comes in handy to find the card you're missing to start the loop.