Card draw simulator
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None. Self-made deck here. |
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killahgraham · 19
This is a standalone take on a Scavenging Darrel deck I have been iterating on and have played mostly successfully through several campaigns now. Planning to play this at a Blob that Ate Everything Else event at PAX Unplugged 2023.
Despite having been defeated very early on by his weakness plenty of times now, Darrel has still been fighting for my favorite investigator spot since his release. I became increasingly interested in building around Short Supply after realizing it occasionally removes the looming threat of Ruined Film and/or other weaknesses floating around in your top 10 cards. 39 XP may be a little greedy but Short Supply does help to mitigate the drawbacks somewhat.
From there you want to make the most of the player cards you dump, so Scavenging is a natural pairing with a 5 printed intellect on top of Resourceful and Salvage. In the hand slots I'm cycling through Old Keyring for clues and support/utility in the form of Hyperphysical Shotcaster with Railshooter+Telescanner+Reality Collapser and Alchemical Distillation with Refined+Calming Distillate+Mending Distillate.
Rounding out the deck are a handful more 1x items that can be fished from the discard and what should be Dr. Milan Christopher as an ally (arkhamdb only let me put 1 in?). Empirical Hypothesis with Field Research is extra evidence generation and there are the usual suspects in Darrel of Shed a Light, Exploit Weakness, and Gumption.
I am still fairly new to the Blob scenario, but I made some specific choices here in order to better attack it at PAX. 2x Alter Fate (1) and a recurring Shotcaster with Reality Collapser can fight against some of the very annoying treacheries which can show up on locations and threat areas. Finally, more resisting the encounter deck and synergy with Short Supply in the form of Grizzled with Always Prepared and Ooze/Monster/Attack. Grizzled can be lurking in the discard pile as early as the first mythos phase and should let me consistently have a response to problematic enemies and tests.
Wish me luck, I'll try to remember to report back on how it all went!
I'm waffling between old keyring 3 and ice pick 3 as the hand slot. OKR will get me more clues on average but ice pick makes scavenging more reliable + is another potential enemy management card combined with grizzled for the stat boost and/or shotcaster for a potential 3 damage shot to kill 3 health ooze enemies.