Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
suika · 9389
Introduction
This started out as a way to maximize Henry Wan, and chanced into another way to go infinite. No skill tests required. Fully taboo compliant (for now). All it requires is a Gilded Volto.
Note: without Gilded Volto (e.g. in a standalone), stopping time is still possible with another Versatile for Inspiring Presence, but this way is jankier and funnier.
The first building block is the interaction between Henry Wan, Lucky Dice, and Seal of the Seventh Sign:
- With the sealed, Lucky Dice will never remove itself from the game, and can be used infinitely until you run through the entire bag
- Lucky Dice isn't restricted to skill tests, so you can cancel every during Henry's ability, and go through the entire chaos bag for a small profit, as are usually less than half the bag.
- That small profit balloons massively once you flood the bag with 10 and 10 tokens. For an action each round, you can gain +20~ cards/resources from Henry Wan's .
- Seal of the Seventh sign doesn't even lose any charges as every bad symbol is canceled.
All the money you can't spend
That's well and good, but what to do with the entire deck in our hands?
- Swift Reflexes is, as of the current taboo list, the only action gaining card that can be used more than once per round, with the max-once-per-round taboo on Quick Thinking and Ace in the Hole. We have the resources and draw to play two of these. This gives us two .
- Henry Wan exhausts. No problem, we'll take an action to play another copy of him over himself, effectively readying him. Then, we activate Henry again, gaining +20 cards/resources, drawing back the discarded Henry Wan and and Swift Reflexes. Put the horror you take from drawing through your deck on Henry.
- Go to step 1.
You'll need to build up a small starting pile of cash before starting this loop, since the initial loops of this combo is resource negative — you'll need to choose drawing cards over gaining resources from Henry to draw through your entire deck and pull back Henry and Swift Reflexes from the discard. On subsequent loops, your deck is already in your hand, so the combo becomes cash positive, and consequentially, can go on forever. You now have nigh infinite resources.
Stopping time
Infinite resources is nice, but we haven't gained any actions yet. We spent to play Henry and to activate his ability, and gain per loop from Swift Reflexes. To gain additional actions, we'll need to make Henry Fast. Unfortunately, Dexter's ability is only once per round.
- We need Gilded Volto to make Henry Fast, and we can make Gilded Volto fast with Joey.
- Unfortunately, Dexter doesn't have Joey (3), so we still need a way to discard Gilded Volto.
- The easiest way to discard it is with its own ability by making a fast non- test. Not many of these exist, and I don't think any exists within Dexter's normal cardpool, which is why Versatile's here for for the Cryptographic Cipher. It exhausts as well, but we can simply discard it by fast playing any hand slot asset over it with Joey, drawing it from discard, and fast playing it with Joey.
Since Henry Wan now enters play as Fast, we gain an action each loop (spending some of our nigh infinite resources).
Winning the game with nigh infinite resources, nigh infinite actions, and guaranteed success (thanks to Three Aces) is left as an exercise to the reader.
10 comments |
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Feb 10, 2021 |
Feb 10, 2021Huh, you learn something new everyday. Well, there's still the less janky way of simply making a Cryptographic Cipher test with Inspiring Presence and 3 Aces to ready and heal Henry in a fast window instead of replacing him instead of doing this mask jankery. |
Feb 10, 2021Or alternatively with the Volto, commit 3 Aces to the Cryptographic Cipher test, cycling the deck an additional time and killing off Henry. |
Feb 12, 2021I don't think you actually need either Volto or Versatile? You can kill off Henry Wan with horror from drawing your deck out twice, and actually play Swift Reflexes four times per Henry loop. If you have Henry in play and activate him, you draw out your deck and he takes 1 horror. Then you play Swift Reflexes twice, and two Tempt Fates to force another reshuffle and kill Henry, picking up your Swift Reflexes again and playing them. If there are more than 7 curses in the bag, you can play Tides of Fate to remove them so that Tempt Fate can still draw cards. Then you go back and play Henry again and use him, picking up your entire discard pile and giving him the horror. |
Feb 14, 2021Following
According to the rules on Play:
During Action 3, Blood-rite cannot draw itself because its effects haven't finished resolving, and thus is not placed in your discard pile yet. So Blood-rite will only draw the 2 copies of Swift Reflexes assuming they are the only cards in your deck or discard. Add a Calling in Favors or two to reset Henry when you're swimming in actions but have other cards in the discard and it's pretty much all set, at least I think so. |
Feb 16, 2021Sadly this deck doesn't work since Seal and Henry care about when a token is revealed, not when it resolves. Dice doesn't stop the token from being revealed (it even says its effect triggers after the reveal). |
Feb 16, 2021Not really. Lucky Dice has been errataed to say "When a non- token is revealed, ... ", so it can ignore the symbol tokens before they have any effect on the game state. (Rules on the term "When") |
Feb 19, 2021Alright by the errata it works. Annoying that it's impossible to know the true rules by reading the cards. |
Feb 20, 2021
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Oct 11, 2023With TSK, you can now use Hit and Run tomake henry wan , removing the need of Versatile/Gilded Volto. |
Gilded Volto! Love it!
However, there's one small problem here...