It was the best of times, it was the blursed of times...

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Vehktacular · 1

Ok, so this deck is built on a very silly premise: I want to play with the new toys we get in Innsmouth, but I'm too lazy to build multiple decks to do it. To achieve that this deck was constructed using the following highly technical algorithm:

  1. Add as many cursed cards as possible into the deck.
  2. Add every blessed card and every card that mitigates curses you can find into the deck.
  3. Desperately hope this somehow balances out.
  4. ?????
  5. Profit.

Jokes aside this deck is built around making best use of cards which give big bonuses at the cost of adding tokens while also adding tokens and negating 's to balance out the damage.

The end result is a very support driven Tony. Sure, he's still decent in a fight - but the bounties are more a means to keep heat off the other investigators and ensure you have the resources to help them be where they need to be and do what they need to do. This is very much not a solo deck.

Being Friends with Tony is a Blessing and a Curse


Ok so in specifics, how does it play? Well:

  • You can still deal with most enemies, even if you're not as good at fighting as a Tony would be, freeing other investigators to progress the act.
  • Faustian Bargain is great for quick resource gain, but more importantly can be used to give another investigator resources at a crucial moment.
  • A single Keep Faith balances out both Faustian Bargains, and between those bargains and bounties you won't be hurting for the resources to play it.
  • You won't actually have too many tokens at this stage, but you have Dark Ritual to seal them if it worries you.
  • Use bounties to keep cash reserves high, and make good use of Hard Knocks to make up for your lack of cards.
  • Keep threats off other investigators and try to stick close and buff them when you can.
  • Use Henry Wan whenever you have an action free. This is more valuable the more and tokens are in the bag.

Wan trick Pony


Decks which lean heavily into and have a unique synergy with Henry Wan. Every and token in the bag makes it more and more possible to get big returns on his action ability. Henry is a pretty terrible card without these tokens, but with them becomes a mildly useful source of card draw!

Realistically for Henry's action to be worth it you need to draw at least 2 tokens (otherwise it would be better just to take a resource or draw a card). Now consider the setup for Night of the Zealot: You have 5 tokens that you don't want to draw out of 16 total.

You end up with a ~45% chance of success on a 2 token draw. Less than half!

But if you add 5 blurse tokens to that bag the odds are now 57%. At 10 they are 64%, 70% at 15, and 74% if you can cram all 20 blurse tokens in that one bag.

At the much more reasonable 10 tokens the odds of a 3 token success are ~51%. 50/50 odds to get 3 cards or resources isn't bad, especially if you have an action to spare.

These odds obviously vary between scenarios, and they get much better if you have a mystic who can seal tokens, or if the other investigators have Tempt Fates to bulk out the bag.

Upgrades


Once you get some upgrades in the deck becomes truly blursed:

  • Eye of the Djinn not only allows for 1 test with a base skill of 5 in any stat per round, if a or is revealed you either get to ready the card back up or get an extra action. Great for action economy and actually lets Tony act as a bit of an all-rounder. A must have, even if it is pricey.
  • In the same vein Tristan Botley gives a +1 to any two skills, and you can choose which each turn! Phenomenal ability. He is expensive, but this deck isn't hurting for resources and the odds of getting to play him for free are decent the further into a campaign you go and the more blursed the deck becomes.
  • Butterfly Effect is great with this deck. It's free, it's fast, and it lets you either commit an extra card to negate a curse, or take back a valuable commit if the test is sure to pass or fail either way. Plus pips are nice.
  • Manipulate Destiny can save an investigator, or deal that last bit of damage to a stubborn enemy. and tokens can shift the odds of which is likely to happen.
  • False Covenant lets you negate one a turn (although it gets put back, not removed).
  • Ríastrad gives you up to +3 and +3 damage. Perfect for that finishing blow on a high health enemy. Cú Chulainn was the OG blursed hero anyway.
  • Skeptic lets you, or whoever is making the test, treat curse tokens as +1 bonuses. If you know there is a test that will make or break the scenario release all the curses from Dark Ritual then commit this to a test.

The other upgrades a more standard fare. Buy some better guns: the .41 Derringer or the Mauser C96 are good options. If you have a lot of xp to splurge you might be able to get a Timeworn Brand or even the Gold Pocket Watch.

If you are feeling really brave you can take the "Lucky" Penny if you want to make this deck even more chaotic than it already is. I wouldn't recommend this, but then I wouldn't recommend the deck in general unless you're prepared for complete anarchy.

0 comments