Card draw simulator
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Patrice Hathaway Soothes the Hound | 3 | 2 | 0 | 1.0 |
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None yet |
artlessbread · 15
Patrice with the most basic upgrades for the "build". Needs another Charisma, Flares and some other Upgrades, but other than that, the deck seems solid.
For lvl 0, add a bunch more Skill cards (Prophesy, Guts, Rise to the Occasion) and/or another fight or clueing option, depending on your needs in the party.
I forgo the Mystic Encounter handling cards (Deny and Ward) on purpose, 1. because I'm kinda tired of them and 2. because they're definitely not at their best in Patrice, as she can't keep them in hand until needed. They would still be good, even if just for the Wild Icon and the unreliable canceling.
5 comments |
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May 11, 2020 |
May 11, 2020Thanks for taking the time to look over the deck and the input!
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May 26, 2020I tried Quantum Flux for Patrice, but I ended up not liking it at all. It can protect you from your weakness, but it can also make you have to deal with your weakness again if you have already discarded it by the time you draw Quantum Flux. I ended up always being sad I pulled it and not something else. Additionally, she has many options to mitigate her weakness such as Black Cat, Jessica Hyde, Brute Force, and others. The Summoned Hound/Chance Encounter is extremely powerul and super fun! |
May 26, 2020Yeah, after playing with her a bit more, I would agree that Quantom Flux is not the greatest fit here (...unless you’re playing Dunwich, where it is pretty much required). |
May 26, 2020Great point about Dunwich. That set made us subconsciously think running through your deck was a bigger deal than it ususlly is. I even scoffed at Patrice when I first saw her. That encounter set is easily our least favorite, almost tied with the one that just adds doom to the agenda without recourse. |
I really dig the general idea of cheating Summoned Hound into play. I do have a few questions on the "side cards" you chose: