Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Tony Morgan - all cards up to DE + investigators decks | 0 | 0 | 0 | 1.0 |
Tony Morgan - all cards up to DE + investigators decks 15 XP | 1 | 0 | 0 | 1.0 |
Calprinicus · 5780
SUMMARY
Tony grabs his Chicago Typewriter and obliterates enemies. The whole goal of this deck is to deal with the enemies to free up your other teammates find clues and advance the act deck.
PROS
- Deals with monsters
- Lots of actions.
- Lots of Health.
CONS
- Bad at finding clues consistently.
- Trouble with the Encounter Deck. ( and Skill tests)
- Not much sanity
HOW TO PLAY THE DECK
MULLIGAN
First and foremost, you need a gun! Keep any weapon or Prepared for the Worst. If you have none of these, dump your whole hand and pray you find one.
If you have a weapon, Leo De Luca, Haste, and Tennessee Sour Mash are keepers. Mulligan all your events for other cards.
AMMO
You have a high but that can waste a lot of actions if you only do 1 damage per Fight. Keeping your weapons loaded is crucial for Tony. Swift Reload and Extra Ammunition should keep you topped off.
GUNS
You have a mix of one-handed and two-handed guns. You'll need to manage your Well-Maintained between your guns and Tennessee Sour Mash. A game should go something like...
- Play Tony's .38 Long Colt
- Shoot - Shoot - Shoot
- Play Well-Maintained on Tony's .38 Long Colt
- Play Chicago Typewriter (Returing the Tony's .38 Long Colt to your hand)
- Shoot - Shoot - Shoot - Shoot
- Swift Reload
- Shoot - Shoot - Shoot - Shoot
- Play 2x Tony's .38 Long Colt
- Shoot - Shoot - Etc
TREACHERY
The Encounter Deck is a big weakness for Tony. Lucky he has Tennessee Sour Mash. This can clear him from high checks. After the supply is spent, attach a Well-Maintained use play it again.
He also has "You handle this one!" to give a teammate the treachery instead and On the Hunt to find something he can shoot.
CLUES
Tony can find clues from 1 or 2 shroud locations, but don't expect him find many clues. This deck runs Scene of the Crime as the only clue finding he does. If you have a dedicated clue finder, I suggest replacing this with Take the Initiative, Daring, or Steadfast.
STARTING DECK
ASSETS
- 2x Flashlight
- 1x Knuckleduster
- 2x Tony's .38 Long Colt
- 2x .45 Thompson
- 2x Lucky Cigarette Case
- 2x Leo De Luca
- 2x Tennessee Sour Mash
EVENTS
- 1x "Let God sort them out..."
- 2x "You handle this one!"
- 2x Narrow Escape
- 2x "Let me handle this!"
- 2x On the Hunt
- 2x Prepared for the Worst
- 2x Scene of the Crime
- 2x Swift Reflexes
SKILLS
- 2x Quick Thinking
- 2x Steadfast
UPGRADE PRIORITY
- 2xp Flashlight -> Swift Reload
- 2xp Flashlight -> Swift Reload
- 1xp "Let me handle this!" -> Extra Ammunition
- 1xp "Let me handle this!" -> Extra Ammunition
- 3xp Another Day, Another Dollar
- 2xp Knuckleduster -> Haste
- 4xp .45 Thompson -> Chicago Typewriter
- 1xp Steadfast -> Well-Maintained
- 1xp Steadfast -> Well-Maintained
- 4xp .45 Thompson -> Chicago Typewriter
- 3xp Tennessee Sour Mash -> Tennessee Sour Mash
- 3xp Tennessee Sour Mash -> Tennessee Sour Mash
STANDALONE 9XP
ASSETS
- 1x Knuckleduster
- 2x Tony's .38 Long Colt
- 2x .45 Thompson
- 2x Lucky Cigarette Case
- 1x Haste (2XP)
- 2x Leo De Luca
- 2x Tennessee Sour Mash
EVENTS
- 2x "You handle this one!"
- 2x Narrow Escape
- 1x Extra Ammunition (1XP)
- 2x On the Hunt
- 2x Prepared for the Worst
- 2x Scene of the Crime
- 2x Swift Reload (4XP)
- 2x Swift Reflexes
- 2x Well-Maintained (2XP)
SKILLS
- 2x Quick Thinking
- 1x Steadfast