Card draw simulator
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None. Self-made deck here. |
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None yet |
starslain · 9
With the first gains of exp I want to switch out the .45 autos with shotguns, Then upgrade the smoking pipes to elder amulets, After that Bandolier, Vicious blow, Beat cop and emergency cache in whichever order seems viable.
The base idea is to be the heavy combat arm of a multiplayer team, I kept Machete to deal consistently with chaff since it takes alot of resources to use the Shotgun effectively, To that end I put in Prepared for the worst so hopefully I will always have it at hand. Sleight of hand and double or nothing are to buff the Shotgun, The former lets me use it a surprising amount before I click empty and the latter just nukes out massive health sponges with low combat attributes.
Lastly I added in 2 Drawn to the flame for easy and free clue-gains just on the off that nothing needs a good crumpin, Always good to have a non-com non-fish option anyway and decided to put in Manual Dexterity to mitigate the worst of the skill checks from the mythos deck since I will effectively be double-dipping as it were.
Everything else is pretty standard i think, Elder amulets brings her up to a 10/10 with Bandolier out and dodge to soak up some harder swings, She's a little squishy still even after the Elders are added but I am hoping the damage output mitigates that, After all you don't need defense if what wants to swing at you aint there anymore.