Traição
Scheme.
If you control at least 1 (///) key, Beneath the Lodge gains peril and its skill test gets +1 difficulty.
Revelation - Test (3). For each point you fail by, you must either lose 1 clue or take 1 horror.

Traição
Curse. Spectral.
Revelation - If there are no copies of Unfinished Business in your threat area, Burdens of the Past gains surge. Otherwise, trigger the forced ability of each copy of Unfinished Business in your threat area as if it were the end of the round.

Traição
Scheme.
Revelation - Find the 2 topmost Cultist enemies in the encounter discard pile and spawn them in the empty location with the most remaining clues. If no Cultist enemies are spawned by this effect, Call to Order gains surge.

Traição
Curse.
Revelation - Test (5). For each point you fail by, discard the top card of the encounter deck. If a Curse treachery is discarded by this effect, deal 1 direct damage to your investigator and to each of your Ally assets.

Traição
Power.
Revelation - Test (3). Place 1 breach on X different random locations, where X is the amount by which you failed.

Traição
Power. Terror.
Surge.
Revelation - If Piper of Azathoth is in play, deal 1 horror to each investigator at its location and at each connecting location. Otherwise, put Daemonic Piping into play next to the agenda deck.
If there are 3 copies of Daemonic Piping in play, discard them and spawn the Piper of Azathoth engaged with its prey (from any out of play area).

Traição
Terror.
Surge. Peril.
Revelation - Add Death Approaches to any investigator's threat area.
Forced - When you would take 1 or more horror: Take 2 additional horror and discard Death Approaches.

Traição
Curse.
Revelation - Test (3). For each point you fail by, discard 1 random card from your hand. For each card you cannot discard, take 1 horror or 1 damage. This test gets +1 difficulty for each copy of Diabolic Voices in the encounter discard pile.

Traição
Terror.
Revelation - Test (5). If you fail, put Disquieting Dreams into play in your threat area.
Forced - At the end of your turn: Discard the top card of the encounter deck.
Forced - When the encounter deck runs out of cards: Discard Disquieting Dreams and reveal the top 10 cards of your deck. Draw each weakness revealed and discard each other revealed card.

Traição
Omen.
Revelation - Test (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.
- H. P. Lovecraft, "The Dunwich Horror"

Traição
Curse.
Revelation - Put Evil Past into play in your threat area if there is no copy of it in your threat area (if there is, discard Evil Past and it gains surge instead).
Forced - When the encounter deck runs out of cards: Take 2 horror and test (3). If you succeed, discard Evil Past.

Traição
Scheme.
Revelation - If there are no Cultist enemies in play, Expulsion gains surge. Otherwise, the nearest Cultist enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack. Then, place each (///) key you control on that enemy.

Traição
Hex.
Revelation - Test (2). This test gets +1 difficulty for every 10 cards in the encounter discard pile. If you fail, discard an asset you control.

Traição
Omen. Spectral.
Peril.
Revelation - You must decide (choose one):
- If there is no other copy of Fate of All Fools in play, put Fate of All Fools into play in your threat area.
- An investigator with another copy of Fate of All Fools in his or her threat area takes 2 direct damage.
- Place 1 doom on another copy of Fate of All Fools.

Traição
Omen.
Revelation - If Nahab is in play, ready her, resolve her hunter keyword, and she attacks each investigator at her location. If Nahab is at the Site of the Sacrifice, place 1 doom on her, as well. Otherwise, search the encounter deck and discard pile for Nahab and spawn her at your location.

Traição
Curse.
Revelation - If Grave-Light is drawn ...
- ...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.
- ...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.

Traição
Scheme.
Surge.
Revelation - Check which investigator controls each key. The investigator with...
- ...the key takes 1 damage.
- ...the key takes 1 horror.
- ...the key discards 2 random cards from hand.
- ...the key loses 3 resources.

Traição
Curse.
Revelation - Test (2). Increase this skill test's difficulty by 1 for each horror on you. If you fail, take 2 damage.

Traição
Curse.
Revelation - If Brown Jenkin is not in play, search the encounter deck and discard pile for him, spawn him at your location, and take 1 damage. Otherwise, search the encounter deck and discard pile for a Swarm of Rats, spawn it engaged with you, then take 1 damage.

Traição
Scheme.
Revelation - Place 1 doom on the nearest Cultist enemy. Then, until the end of the round, increase the difficulty to fight, evade, or parley with that enemy by 2. If no doom is placed by this effect, Mysteries of the Lodge gains surge.
