Traição

Scheme.

Mythos

If you control at least 1 (///) key, Beneath the Lodge gains peril and its skill test gets +1 difficulty.

Revelation - Test (3). For each point you fail by, you must either lose 1 clue or take 1 horror.

Dual Brush Studios
For the Greater Good #225. For the Greater Good #33-34.
Beneath the Lodge

Traição

Curse. Spectral.

Mythos

Revelation - If there are no copies of Unfinished Business in your threat area, Burdens of the Past gains surge. Otherwise, trigger the forced ability of each copy of Unfinished Business in your threat area as if it were the end of the round.

Stephen Somers
The Wages of Sin #182. The Wages of Sin #33-34.
Burdens of the Past

Traição

Scheme.

Mythos

Revelation - Find the 2 topmost Cultist enemies in the encounter discard pile and spawn them in the empty location with the most remaining clues. If no Cultist enemies are spawned by this effect, Call to Order gains surge.

Tom Garden
For the Greater Good #223. For the Greater Good #29-30.
Call to Order

Traição

Curse.

Mythos

Revelation - Test (5). For each point you fail by, discard the top card of the encounter deck. If a Curse treachery is discarded by this effect, deal 1 direct damage to your investigator and to each of your Ally assets.

Perhaps these mysteries are better left unknown.
Ed Mattinian
O Circulo Desfeito #99. City of Sins #3-5.
Centuries of Secrets

Traição

Power.

Mythos

Revelation - Test (3). Place 1 breach on X different random locations, where X is the amount by which you failed.

You look upon the face of true chaos. Everything you have ever known, everything you have ever loved - it is all meaningless by comparison.
Alexandr Elichev
In the Clutches of Chaos #306. In the Clutches of Chaos #15-17.
Chaos Manifest

Traição

Power. Terror.

Mythos

Surge.

Revelation - If Piper of Azathoth is in play, deal 1 horror to each investigator at its location and at each connecting location. Otherwise, put Daemonic Piping into play next to the agenda deck.

If there are 3 copies of Daemonic Piping in play, discard them and spawn the Piper of Azathoth engaged with its prey (from any out of play area).

Helge C. Balzer
O Circulo Desfeito #89. Agents of Azathoth #2-4.
Daemonic Piping

Traição

Terror.

Mythos

Surge. Peril.

Revelation - Add Death Approaches to any investigator's threat area.

Forced - When you would take 1 or more horror: Take 2 additional horror and discard Death Approaches.

Nele Diel
Union and Disillusion #270. Union and Disillusion #38-39.
Death Approaches

Traição

Curse.

Mythos

Revelation - Test (3). For each point you fail by, discard 1 random card from your hand. For each card you cannot discard, take 1 horror or 1 damage. This test gets +1 difficulty for each copy of Diabolic Voices in the encounter discard pile.

The infernal wailing and cackling rattle endlessly through your mind.
Derek D. Edgell
O Circulo Desfeito #92. Witchcraft #1-3.
Diabolic Voices

Traição

Terror.

Mythos

Revelation - Test (5). If you fail, put Disquieting Dreams into play in your threat area.

Forced - At the end of your turn: Discard the top card of the encounter deck.

Forced - When the encounter deck runs out of cards: Discard Disquieting Dreams and reveal the top 10 cards of your deck. Draw each weakness revealed and discard each other revealed card.

Rafał Hrynkiewicz
The Secret Name #147. The Secret Name #34-35.
Disquieting Dreams

Traição

Omen.

Mythos

Revelation - Test (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.

If they can catch the fleeing soul when it leaves the body, they instantly flutter away chittering in daemonic laughter…
- H. P. Lovecraft, "The Dunwich Horror"
Frej Agelii
Union and Disillusion #268. Union and Disillusion #34-35.
Eager for Death

Traição

Curse.

Mythos

Revelation - Put Evil Past into play in your threat area if there is no copy of it in your threat area (if there is, discard Evil Past and it gains surge instead).

Forced - When the encounter deck runs out of cards: Take 2 horror and test (3). If you succeed, discard Evil Past.

Stephen Somers
O Circulo Desfeito #98. City of Sins #1-2.
Evil Past

Traição

Scheme.

Mythos

Revelation - If there are no Cultist enemies in play, Expulsion gains surge. Otherwise, the nearest Cultist enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack. Then, place each (///) key you control on that enemy.

Jasmine Stevens
For the Greater Good #224. For the Greater Good #31-32.
Expulsion

Traição

Hex.

Mythos

Revelation - Test (2). This test gets +1 difficulty for every 10 cards in the encounter discard pile. If you fail, discard an asset you control.

On the morning of the 29th Gilman awaked into a maelstrom of horror. - H. P. Lovecraft, The Dreams in the Witch House
Ethan Patrick Harris
The Secret Name #145. The Secret Name #30-31.
Extradimensional Visions

Traição

Omen. Spectral.

Mythos

Peril.

Revelation - You must decide (choose one):

- If there is no other copy of Fate of All Fools in play, put Fate of All Fools into play in your threat area.

- An investigator with another copy of Fate of All Fools in his or her threat area takes 2 direct damage.

- Place 1 doom on another copy of Fate of All Fools.

Brian Valenzuela
O Circulo Desfeito #108. Inexorable Fate #4-6.
Fate of All Fools

Traição

Omen.

Mythos

Revelation - If Nahab is in play, ready her, resolve her hunter keyword, and she attacks each investigator at her location. If Nahab is at the Site of the Sacrifice, place 1 doom on her, as well. Otherwise, search the encounter deck and discard pile for Nahab and spawn her at your location.

Apterus
The Secret Name #144. The Secret Name #28-29.
Ghostly Presence

Traição

Curse.

Mythos

Revelation - If Grave-Light is drawn ...

- ...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.

- ...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.

Cristi Balanescu
The Wages of Sin #184. The Wages of Sin #37-38.
Grave-Light

Traição

Scheme.

Mythos

Surge.

Revelation - Check which investigator controls each key. The investigator with...

- ...the key takes 1 damage.

- ...the key takes 1 horror.

- ...the key discards 2 random cards from hand.

- ...the key loses 3 resources.

Mauro Dal Bo
For the Greater Good #226. For the Greater Good #35-36.
Mark of the Order

Traição

Curse.

Mythos

Revelation - Test (2). Increase this skill test's difficulty by 1 for each horror on you. If you fail, take 2 damage.

Patrick McEvoy
Union and Disillusion #271. Union and Disillusion #40-41.
Marked for Death

Traição

Curse.

Mythos

Revelation - If Brown Jenkin is not in play, search the encounter deck and discard pile for him, spawn him at your location, and take 1 damage. Otherwise, search the encounter deck and discard pile for a Swarm of Rats, spawn it engaged with you, then take 1 damage.

Stephen Somers
The Secret Name #143. The Secret Name #25-27.
Meddlesome Familiar

Traição

Scheme.

Mythos

Revelation - Place 1 doom on the nearest Cultist enemy. Then, until the end of the round, increase the difficulty to fight, evade, or parley with that enemy by 2. If no doom is placed by this effect, Mysteries of the Lodge gains surge.

Anders Finér
O Circulo Desfeito #97. Silver Twilight Lodge #5-6.
Mysteries of the Lodge