Rivertown - Back
Local
Arkham.
: Test (2). For each point you succeed by, move 1 breach from Rivertown to the current act.


Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Local
Extradimensional. Salem.
: Test (3). If you succeed, move to any revealed location. (Limit once per game.)
Haunted- Move to Keziah's Room.
- H. P. Lovecraft, The Dreams in the Witch House


Silver Twilight Lodge - Back
Silver Twilight Lodge
Shrouded In Mystery
Local
Arkham.
Take 1 horror: Move 1 breach from Silver Twilight Lodge to the current act.


Silver Twilight Lodge - Back
Silver Twilight Lodge
Where It All Ends
Local
Arkham.
: Search the encounter deck and discard pile for a Silver Twilight enemy and draw it. Then, move all breaches from Silver Twilight Lodge to the current act. Shuffle the encounter deck.


Site of the Sacrifice - Back
- H. P. Lovecraft, The Dreams in the Witch House
Local
Extradimensional. Witch House.
Investigators at this location spend 1 clues, as a group: Remove 1 doom from Nahab. This action does not provoke attacks of opportunity from Nahab.
Forced - At the end of the round: Add clues to this location until it has 3 clues on it.
Haunted - You must either place 1 doom on Nahab, or Nahab attacks you.


South Church - Back
Local
Arkham.
: Draw the top card of the encounter deck. Then, move all breaches from South Church to the current act.
: Resign. You hide through the night.


South Church - Back
Local
Arkham.
Discard an asset you control from play: Move all breaches from South Church to the current act.
: Resign. You hide through the night.


Southside - Back
Local
Arkham. Central.
: Discard the top 3 cards of the encounter deck and move 1 breach from Southside to the current act. Choose a Power treachery discarded by this effect and resolve its revelation ability, if able.


Southside - Back
Local
Arkham. Central.
Choose and discard any number of cards from your hand: For each card discarded in this way, move 1 breach from Southside to the current act.


Local
Extradimensional.
Revelation - Put Strange Geometry into play and move to it.
Forced - After the investigation phase ends: Discard Strange Geometry and move each investigator and enemy here to the location with the most clues. Each investigator who moved by this effect takes 1 damage and 1 horror.
If Strange Geometry has no clues on it: Move to any revealed location.

Cosmos - Back
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Local
Otherworld.
The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).
Haunted - You must either place 1 doom on Azathoth, or Azathoth attacks you.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath


Local
The Gallows gets +1 shroud for each Witch enemy in play.
Local
Spectral.
The Gallows gets +1 shroud for each Witch enemy in play.
Haunted - Discard the top 3 cards of the standard encounter deck. If a Witch enemy is discarded by this effect, draw it.


Local
X is the number of Geist enemies in play.
Local
Spectral.
X is the number of Geist enemies in play.
Haunted - Discard the top 3 cards of the spectral encounter deck. If a Geist enemy is discarded by this effect, draw it.


The Geist-Trap - Back
The path leading to the site of the ritual is hidden by the spectral mist. You cannot enter The Geist-Trap.
Local
Woods. Spectral.
While The Spectral Watcher is at The Geist-Trap, it gains retaliate.
: Circle. Test +++ (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.
Haunted - Take 1 damage and 1 horror.


Trophy Room - Back
Local
: You spend some time schmoozing with the other guests. Either gain 2 resources, or spend 2 resources to gain 1 clue (from the token pool). (Limit once per round.)


Trophy Room - Back
Local
Spectral.
Haunted - Lose 2 resources. For each resource you cannot lose from this effect, take 1 horror.


Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Local
Extradimensional. Otherworld.
Forced - After you enter Twilight Abyss, test or (3). For each point you fail by, take 1 damage.
- H. P. Lovecraft, The Dreams in the Witch House


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Standing Stones
Local
Woods.
: Circle. Test + (10) to examine the brazier in front of the standing stone. If you succeed, you may light or unlight the brazier.
Haunted - Until the end of the round, increase the difficulty of each skill test during a circle action by 2.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Misty Clearing
Local
Woods.
: Circle. Test + (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.
Haunted - You must either place 1 doom on this location, or take 1 damage and 1 horror.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Forsaken Woods
Local
Woods.
: Circle. Test + (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.
Haunted - You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.

