Rivertown - Back

Local
These past few weeks, the warehouses and docks of Rivertown have been swathed in grey mist, making an already quiet district even more empty and desolate.

Local

Arkham.

Mythos
Shroud: 4. Clues: 0

: Test (2). For each point you succeed by, move 1 breach from Rivertown to the current act.

Cristi Balanescu
In the Clutches of Chaos #293. In the Clutches of Chaos #6.
Rivertown
Rivertown

Unknown Places - Back

Local
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Local

Extradimensional. Salem.

Mythos
Shroud: 3. Clues: 1.

: Test (3). If you succeed, move to any revealed location. (Limit once per game.)

Haunted- Move to Keziah's Room.

…not even Cotton Mather could explain the curves and angles smeared on the grey stone walls with some red, sticky fluid.
- H. P. Lovecraft, The Dreams in the Witch House
Greg Bobrowski
The Secret Name #138. The Secret Name #19.
Salem Gaol, 1692
Salem Gaol, 1692

Silver Twilight Lodge - Back

Local
As you approach the manor of the Lodge once more, you find it dark and empty. It seems that its members are still laying low, at least for the time being.

Silver Twilight Lodge
Shrouded In Mystery

Local

Arkham.

Mythos
Shroud: 4. Clues: 1.

Take 1 horror: Move 1 breach from Silver Twilight Lodge to the current act.

Victory 1.
Jokubas Uogintas
In the Clutches of Chaos #303. Music of the Damned #4.
Silver Twilight Lodge
Silver Twilight Lodge

Silver Twilight Lodge - Back

Local
As you approach the manor of the Lodge once more, bright light shines from behind its windows. You can hear faint chanting from within.

Silver Twilight Lodge
Where It All Ends

Local

Arkham.

Mythos
Shroud: 2. Clues: 0

: Search the encounter deck and discard pile for a Silver Twilight enemy and draw it. Then, move all breaches from Silver Twilight Lodge to the current act. Shuffle the encounter deck.

Jokubas Uogintas
In the Clutches of Chaos #305. Secrets of the Universe #4.
Silver Twilight Lodge
Silver Twilight Lodge

Site of the Sacrifice - Back

Local
…presently he was in a crude, windowless little space with rough beams and planks rising to a peak just above his head, and with a curious slanting floor underfoot. Propped level on that floor were low cases full of books of every degree of antiquity and disintegration, and in the centre were a table and bench, both apparently fastened in place.
- H. P. Lovecraft, The Dreams in the Witch House

Local

Extradimensional. Witch House.

Mythos
Shroud: 4. Clues: 3.

Investigators at this location spend 1 clues, as a group: Remove 1 doom from Nahab. This action does not provoke attacks of opportunity from Nahab.

Forced - At the end of the round: Add clues to this location until it has 3 clues on it.

Haunted - You must either place 1 doom on Nahab, or Nahab attacks you.

Brenda Bae
The Secret Name #141. The Secret Name #22.
Site of the Sacrifice
Site of the Sacrifice

South Church - Back

Local
The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.

Local

Arkham.

Mythos
Shroud: 1. Clues: 0

: Draw the top card of the encounter deck. Then, move all breaches from South Church to the current act.

: Resign. You hide through the night.

Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.
Mark Molnar
In the Clutches of Chaos #298. In the Clutches of Chaos #11.
South Church
South Church

South Church - Back

Local
The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.

Local

Arkham.

Mythos
Shroud: 2. Clues: 0

Discard an asset you control from play: Move all breaches from South Church to the current act.

: Resign. You hide through the night.

Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.
Mark Molnar
In the Clutches of Chaos #299. In the Clutches of Chaos #12.
South Church
South Church

Southside - Back

Local
If you didn’t know any better, you would think Southside was a ghost town. All of the residents have retreated into their homes and locked their doors. The only light you see seems to be coming from the Catholic church to the south.

Local

Arkham. Central.

Mythos
Shroud: 1. Clues: 0

: Discard the top 3 cards of the encounter deck and move 1 breach from Southside to the current act. Choose a Power treachery discarded by this effect and resolve its revelation ability, if able.

Cristi Balanescu
In the Clutches of Chaos #294. In the Clutches of Chaos #7.
Southside
Southside

Southside - Back

Local
If you didn’t know any better, you would think Southside was a ghost town. All of the residents have retreated into their homes and locked their doors. The only light you see seems to be coming from the Catholic church to the south.

Local

Arkham. Central.

Mythos
Shroud: 2. Clues: 0

Choose and discard any number of cards from your hand: For each card discarded in this way, move 1 breach from Southside to the current act.

Cristi Balanescu
In the Clutches of Chaos #295. In the Clutches of Chaos #8.
Southside
Southside

Local

Extradimensional.

Mythos
Shroud: 4. Clues: 1.

Revelation - Put Strange Geometry into play and move to it.

Forced - After the investigation phase ends: Discard Strange Geometry and move each investigator and enemy here to the location with the most clues. Each investigator who moved by this effect takes 1 damage and 1 horror.

If Strange Geometry has no clues on it: Move to any revealed location.

Stanislav Dikolenko
The Secret Name #142. The Secret Name #23-24.
Strange Geometry

Cosmos - Back

Local
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Local

Otherworld.

Mythos
Shroud: 1. Clues: 2.

The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).

Haunted - You must either place 1 doom on Azathoth, or Azathoth attacks you.

...the ultimate nighted throne of the daemon Azathoth in the formless central void.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Adam S. Doyle
Before the Black Throne #335. Before the Black Throne #11.
The Black Throne
The Black Throne

Local

Mythos
Shroud: 3. Clues: 0

The Gallows gets +1 shroud for each Witch enemy in play.

The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman’s Hill, a memorial to the brutality of humankind.
Emilio Rodriguez
The Wages of Sin #169. The Wages of Sin #9.

Local

Spectral.

Mythos
Shroud: 3. Clues: –

The Gallows gets +1 shroud for each Witch enemy in play.

Haunted - Discard the top 3 cards of the standard encounter deck. If a Witch enemy is discarded by this effect, draw it.

One last gasp.
Emilio Rodriguez
The Wages of Sin #169. The Wages of Sin #9.
The Gallows
The Gallows

Local

Mythos
Shroud: X. Clues: 0

X is the number of Geist enemies in play.

The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman’s Hill, a memorial to the brutality of humankind.
Emilio Rodriguez
The Wages of Sin #170. The Wages of Sin #10.

Local

Spectral.

Mythos
Shroud: X. Clues: –

X is the number of Geist enemies in play.

Haunted - Discard the top 3 cards of the spectral encounter deck. If a Geist enemy is discarded by this effect, draw it.

One last gasp.
Emilio Rodriguez
The Wages of Sin #170. The Wages of Sin #10.
The Gallows
The Gallows

The Geist-Trap - Back

Local

The path leading to the site of the ritual is hidden by the spectral mist. You cannot enter The Geist-Trap.

Above the treetops, the pillar of ghostly mist rises, covering the sky with spectral faces and desperate, clawing hands. You are getting close now…

Local

Woods. Spectral.

Mythos
Shroud: 4. Clues: 1.

While The Spectral Watcher is at The Geist-Trap, it gains retaliate.

: Circle. Test +++ (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.

Haunted - Take 1 damage and 1 horror.

Victory 1.
Frej Agelii
Union and Disillusion #257. Union and Disillusion #20.
The Geist-Trap
The Geist-Trap

Trophy Room - Back

Local
Flanking this door are two deer heads mounted along the wall, set almost as though they are guarding its entrance.

Local

Mythos
Shroud: 2. Clues: 0

: You spend some time schmoozing with the other guests. Either gain 2 resources, or spend 2 resources to gain 1 clue (from the token pool). (Limit once per round.)

Mounted animal heads adorn this room's paneled walls, along with other artifacts from Josef's collection. Dominating the room are several overstuffed armchairs arranged around a low table bearing a crystal decanter of brandy.
Emilio Rodriguez
O Circulo Desfeito #73. At Death's Doorstep #9.
Trophy Room
Trophy Room

Trophy Room - Back

Local
Flanking this door are two rotting deer heads mounted on the wall. They stare at you with hollow, dead eyes.

Local

Spectral.

Mythos
Shroud: 2. Clues: 1.

Haunted - Lose 2 resources. For each resource you cannot lose from this effect, take 1 horror.

Rotting animal heads adorn this room's wood-paneled walls, once a display of power and sovereignty, now macabre displays of death and decay. You cannot help but feel their empty eyes drill through you as you explore the room.
Emilio Rodriguez
O Circulo Desfeito #80. At Death's Doorstep #16.
Trophy Room
Trophy Room

Unknown Places - Back

Local
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Local

Extradimensional. Otherworld.

Mythos
Shroud: 2. Clues: 2.

Forced - After you enter Twilight Abyss, test or (3). For each point you fail by, take 1 damage.

Victory 1.
These organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings.
- H. P. Lovecraft, The Dreams in the Witch House
Ethan Patrick Harris
The Secret Name #135. The Secret Name #16.
Twilight Abyss
Twilight Abyss

Unvisited Isle - Back

Local

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

Unvisited Isle
Standing Stones

Local

Woods.

Mythos
Shroud: 3. Clues: 2.

: Circle. Test + (10) to examine the brazier in front of the standing stone. If you succeed, you may light or unlight the brazier.

Haunted - Until the end of the round, increase the difficulty of each skill test during a circle action by 2.

Victory 1.
Frej Agelii
Union and Disillusion #251. Union and Disillusion #14.
Unvisited Isle
Unvisited Isle

Unvisited Isle - Back

Local

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

Unvisited Isle
Misty Clearing

Local

Woods.

Mythos
Shroud: 1. Clues: 2.

: Circle. Test + (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.

Haunted - You must either place 1 doom on this location, or take 1 damage and 1 horror.

Victory 1.
Diana Martinez
Union and Disillusion #252. Union and Disillusion #15.
Unvisited Isle
Unvisited Isle

Unvisited Isle - Back

Local

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

Unvisited Isle
Forsaken Woods

Local

Woods.

Mythos
Shroud: 2. Clues: 2.

: Circle. Test + (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.

Haunted - You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.

Victory 1.
Nele Diel
Union and Disillusion #253. Union and Disillusion #16.
Unvisited Isle
Unvisited Isle