Entry Hall - Back
The Entry Hall is blocked by a wall of spectral mist. You cannot enter the Entry Hall. Silver Twilight enemies cannot spawn in the Entry Hall.
Local
Spectral.
: Resign. You tear through the front doors of the manor, escaping the spectral realm and leaving the remainder of the survivors to their fate.


Cosmos - Back
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Local
Otherworld. Void.
Cosmos - You must either connect above, or take 2 horror and connect to the topmost revealed location in a direction of your choice.
Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)


Forbidding Shore - Back
Local
Woods.
: Circle. Test or (3) to find the brazier by the wooded trail. If you succeed, you may light or unlight the brazier.
Haunted - You must either lose 1 action or lose 2 resources.


Decrepit Door - Back
Local
Witch House.
Haunted - You must either place 1 of your clues on Frank Elwood's Room, or place 1 doom on the current agenda.


French Hill - Back
Local
Arkham.
Choose and discard a card from your hand: Move 1 breach from French Hill to the current act, +1 additional breach for each icon on that card.


French Hill - Back
Local
Arkham.
: Test (2). For each point you succeed by, move 1 breach from French Hill to the current act.


Local
: Resign. "Whose bright idea was this, anyway?"
Local
Spectral.
: Resign. "Whose bright idea was this, anyway?"
Haunted - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.


Hangman's Hill - Back
Hangman's Hill
Where It All Ends
Local
Arkham.
: Search the encounter deck and discard pile for a Witch enemy and draw it. Then, move all breaches from Hangman's Hill to the current act. Shuffle the encounter deck.


Hangman's Hill - Back
Hangman's Hill
Shrouded In Mystery
Local
Arkham.
Take 1 damage: Move 1 breach from Hangman's Hill to the current act.


Local
Each Spectral enemy at Haunted Fields gets +1 horror value.
Local
Spectral.
Each Spectral enemy at Haunted Fields gets +1 horror value.
Haunted - Move the nearest Spectral enemy once toward Haunted Fields.


Local
While investigating Heretics' Graves, add your value to your skill value for the investigation.
Local
Spectral.
While investigating Heretics' Graves, add your value to your skill value for the investigation.
Haunted - Reduce your base to 1 until the end of your next turn.


Local
Forced - After a Witch enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.
Local
Spectral.
Forced - After a Witch enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.
Haunted - Heal 1 damage from each Heretic and each Witch enemy in play.


Cosmos - Back
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Local
Otherworld.
Forced - At the end of the round: Add clues to Hideous Palace until it has 4 clues on it.
Each Void location gains: ": Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Hideous Palace."


Sanctum Doorway - Back
Local
Lodge. Sanctum.
Forced - After Holding Cells is revealed: Search the encounter deck and discard pile for a Cultist enemy and spawn it in the Holding Cells. Shuffle the encounter deck.


Cosmos - Back
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Local
Otherworld. Void.
Cosmos - You must either connect below, or take 2 damage and connect to the bottommost revealed location in a direction of your choice.
Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)


Inner Sanctum - Back
The door to the Inner Sanctum is locked. You cannot enter the Inner Sanctum unless you control the key.
Local
Lodge. Sanctum.
Forced - After the Inner Sanctum is revealed: Place 1 random set-aside key on it.


Decrepit Door - Back
Local
Witch House.
: Search your deck for a Blessed or Item asset and add it to your hand. (Group limit once per game.)
Haunted - You must either take 1 horror, or choose and discard an asset you control.


Keziah's Room - Back
- H. P. Lovecraft, The Dreams in the Witch House
Local
Spectral. Witch House.
After you successfully investigate Keziah's Room: Instead of discovering clues, put the top card of the Unknown Places deck into play, unrevealed. Then, you may move to that location.
Haunted - Discard cards from the top of the encounter deck until a Hex card is discarded. Draw that card.


Decrepit Door - Back
Local
Witch House.
Forced - After you reveal Landlord's Quarters: Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.
Haunted - Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.


Library - Back
Local
Lodge.
While you are investigating the Library, if you control the key, the Library gets -3 shroud.

