Traição
Terror.
Revelation - Discard cards from your play area and/or from your hand with a total printed resource cost of at least X, where X is the amount of horror on your investigator. If no cards are discarded by this effect, take 2 horror.

Traição
Omen.
Revelation - Attach to your location, then place 2 doom on that location.
If there is no doom on attached location, discard Spires of Carcosa.
: Investigate. If you succeed, instead of discovering clues here, remove 1 doom from attached location.

Traição
Curse. Geist.
Revelation - Attach to your location.
Forced - After you leave attached location: You must either take 1 horror or lose 1 action.
Place 1 of your clues on attached location: Discard Spirit's Torment.

Traição
Item. Clothing.
Revelation - If there is no copy of Straitjacket in your threat area, put Straitjacket into play in your threat area as an asset that takes up a body slot and 2 hand slots. Return each asset in those slots to your hand. This card cannot leave play except by the ability below.
: Discard Straitjacket.

Traição
Scheme.
Revelation - If there is a Cultist enemy in play with doom on it, move all doom from each Cultist enemy to the current agenda (this effect may cause the current agenda to advance). If there are no Cultist enemies in play with doom on them, search the encounter deck and discard pile for a Cultist enemy and draw it (shuffle the encounter deck).

Traição
Terror.
Surge.
Revelation - If you have no remaining sanity, place 2 doom on the current agenda. This effect can cause the current agenda to advance.

Traição
Pact.
Revelation - For each Cultist enemy in play, move 1 clue from that enemy's location to that enemy. Until the end of the round, each Cultist enemy in play gets +1 fight for each clue and/or doom on it. If no clues are moved by this effect, The King's Edict gains surge.

Traição
Omen. Pact.
Revelation - If The Man in the Pallid Mask is in play, he attacks each investigator in player order, regardless of his current location. If The Man in the Pallid Mask is not in play, search his bearer's deck and discard pile for him, draw him, and shuffle his bearer's deck (resolve this effect even if his bearer is currently eliminated, searching all out-of-play areas).

Traição
Hazard.
Revelation - Attach to your location if there is no copy of The Pit Below attached (if there is, discard The Pit Below and it gains surge instead).
Attached location gets +1 shroud.
Forced - At the end of the round: Each investigator at attached location takes 3 damage. Discard The Pit Below.

Traição
Terror.
Revelation - Put The Shadow Behind You into play in your threat area. Limit 1 per investigator.
: You look behind you.
Forced - At the end of your turn, if you did not perform the above ability: You must either discard all of your resources or discard all cards in your hand. Then, discard The Shadow Behind You.

Traição
Hex. Terror.
Revelation - Test (5). If you fail, put Torturous Chords into play in your threat area, with 1 resource on it for each point you failed by.
Each time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.
If Torturous Chords has no resources, discard it.

Traição
Hazard.
Revelation - Put Tough Crowd into play next to the agenda deck.
Each investigator must spend 1 additional action to parley.
Forced - At the end of the round: Discard Tough Crowd.

Traição
Omen.
Revelation - Test (4). If you fail, you must either remove 1 doom from the current agenda, or take 1 horror for each point you failed by.

Traição
Pact.
Revelation - If there is no doom in play, Twisted to His Will gains surge. Otherwise, test (X), where X is the amount of doom in play. If you fail, discard 2 cards from your hand at random.

Traição
Terror.
Revelation - Test (X), where X is the shroud value of your location. If you fail, you must either take 1 horror for each point you failed by, or randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it.

Traição
Terror.
Peril. Hidden.
Revelation - Secretly add Whispers in Your Head (Dismay) to your hand.
You cannot commit skill cards to skill tests.
: Discard Whispers in Your Head (Dismay) from your hand.

Traição
Terror.
Peril. Hidden.
Revelation - Secretly add Whispers in Your Head (Dread) to your hand.
You cannot move more than once each turn.
: Discard Whispers in Your Head (Dread) from your hand.

Traição
Terror.
Peril. Hidden.
Revelation - Secretly add Whispers in Your Head (Anxiety) to your hand.
You cannot trigger abilities.
: Discard Whispers in Your Head (Anxiety) from your hand.

Traição
Terror.
Peril. Hidden.
Revelation - Secretly add Whispers in Your Head (Doubt) to your hand.
You cannot play events.
: Discard Whispers in Your Head (Doubt) from your hand.

Traição
Omen.
Revelation - Test (3). If you fail:
- If agenda 1c is in play, take 1 horror and discard 1 card from your hand.
- If agenda 2c is in play, take 2 horror and discard 2 cards from your hand.
- If act 3c or agenda 3c is in play, take 3 horror and discard 3 cards from your hand.
