Traição. Fraqueza
Defeito.
Revelação - Para cada 2 de dano sobre você, sofra 1 de horror.

Traição
Omen.
Revelation - Test (4). If you fail, you must either place 1 doom on the current agenda or take 1 horror for each point you failed by. This effect can cause the current agenda to advance.

Traição
Hazard.
Revelation - Discard Item assets from your play area and/or from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Corrosion gains surge.

Traição
Omen.
Revelation - Test (3). If you fail:
- If agenda 1a is in play, take 1 damage and lose 1 action.
- If agenda 2a is in play, take 2 damage and lose 2 actions.
- If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.

Traição
Pact.
Revelation - If there are no Possessed enemies in play, Dance of the Yellow King gains surge. Otherwise, test (3). If you fail, the nearest Possessed enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.

Traição
Omen.
Revelation - Test (3). If you fail, discard cards from the top of the encounter deck until an enemy is discarded. You must either draw that enemy, or that enemy attacks you (from the discard pile). If no enemy is discarded, take 1 horror instead.

Traição
Terror.
Surge.
Revelation - If you have at least 3 horror on you, lose 1 action.

Traição
Curse. Terror.
Revelation - Test (3). If you have no remaining sanity, this test gets +2 difficulty. If you fail, take 2 damage (4 damage instead if you have horror on you greater than twice your sanity).

Traição
Terror.
Revelation - Test (3). For each point you fail by, take 1 horror. When assigning horror from this effect, it must be divided as evenly as possible among eligible cards.

Traição
Terror.
Peril.
Revelation - You must either place 1 of your clues on a Bystander asset in play or take 1 horror and 1 damage.

Traição
Terror.
Revelation - Put Frozen in Fear into play in your threat area.
The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
Forced - At the end of your turn: Test (3). If you succeed, discard Frozen in Fear.

Traição
Terror.
Peril. Hidden.
Revelation - Secretly add Gift of Madness (Pity) to your hand.
You cannot attack Possessed enemies.
: Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Pity) from your hand.

Traição
Terror.
Peril. Hidden.
Revelation - Secretly add Gift of Madness (Misery) to your hand.
You cannot trigger abilities on locations.
: Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from your hand.

Traição
Pact.
Revelation - Test (6). If you fail, reveal the top X cards of the encounter deck, where X is the amount you failed by. If at least 1 Byakhee enemy is revealed by this effect, choose and draw 1 of them. If at least 1 Omen treachery is revealed by this effect, take 1 horror. Shuffle the encounter deck.

Traição
Scheme.
Peril.
Revelation - You must decide (choose one):
- Place 1 of your clues on a Cultist enemy.
- Place 1 doom on the current agenda (this effect may cause the current agenda to advance).

Traição
Pact.
Peril.
Revelation - Test (2). If you fail, take 2 horror. If The Man in the Pallid Mask is in play, horror dealt by this effect is considered direct horror, and this test has +2 difficulty.

Traição
Hazard.
Revelation - Put Ooze and Filth into play next to the act deck.
Each location gets +1 shroud.
Forced - At the end of the round: Discard Ooze and Filth.

Traição
Hex. Terror.
Peril. Hidden.
Revelation - Secretly add Possession (Traitorous) to your hand.
If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.
You may commit this card to a skill test at your location. That test automatically fails.

Traição
Hex. Terror.
Peril. Hidden.
Revelation - Secretly add Possession (Torturous) to your hand.
If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.
Spend 5 resources: Discard Possession (Torturous) from your hand.

Traição
Hex. Terror.
Peril. Hidden.
Revelation - Secretly add Possession (Murderous) to your hand.
If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.
Deal 2 damage to an investigator at your location: Discard Possession (Murderous) from your hand.
