Basement Hall - Back
The door leading into the Basement Hall is locked. You cannot enter the Basement Hall.
- Mallory O’Meara, The Investigators of Arkham Horror
Local
Arkham Asylum.
Forced - After the Basement Hall is revealed: Put the 4 set-aside Patient Confinement locations into play.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Local
Forced - When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Local
While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.
Forced - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.


Lobby Doorway - Back
Local
Private.
: Gain 5 resources. Remember that you "stole from the box office." (Group limit once per game.)


Broken Steps - Back
Local
Forced - After you enter Broken Steps: You must either lose 1 action or draw the topmost Omen treachery in the encounter discard pile.


Broken Steps - Back
Local
Forced - After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.


Canal Saint-Martin - Back
Local
Paris.
After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Local
: Test (3) to read an ancient sign. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)
Forced - When Candlelit Tunnels is revealed: Put the top 2 Catacombs in the Catacombs deck into play to the left and right of Candlelit Tunnels.


Chapel of St. Aubert - Back
The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have "found a guide."
Chapel of St. Aubert
The Path is Open
Local
You can only discover clues in the Chapel of St. Aubert if you have 3 or fewer remaining sanity.
: Take up to 3 horror.


Chapel of St. Aubert - Back
The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have "found a guide."
Chapel of St. Aubert
Waters Forbidden
Local


Chœur Gothique - Back
Local
Place 1 doom on the current "a" agenda: Heal 2 damage. (Group limit once per game).


Chœur Gothique - Back
Local
Place 1 doom on the current "c" agenda: Heal 2 horror. (Group limit once per game).


Cloister - Back
Local
If there are no clues on Cloister: Parley. Test (3). If you succeed, remember that you have "found a guide."


Courtyard - Back
Local
Forced - After you enter the Courtyard: Discard the top card of the encounter deck. If that card is an enemy, draw it.


Catacombs - Back
As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.
Local
Crypt of the Sepulchral Lamp is investigated using instead of the skill indicated by the investigation attempt.
Forced - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.


Dining Room - Back
Local
: Heal 1 horror. Then, reveal a random token from the chaos bag. If a or symbol is revealed, take 1 horror and place 1 doom on the Dining Room.


Backstage Doorway - Back
Local
Private.
: Heal 3 horror.


Entry Hall - Back
Entry Hall is connected to each other Ground Floor location.
Local
Ground Floor.
Entry Hall is connected to each other Ground Floor location.
: Resign. You flee, leaving the mysteries of the past to the mysterious cultists.


Foyer - Back
Local
: Resign. Having found valuable information about the production, you depart and plan your next move. (If each undefeated investigator has resigned, proceed to "if no resolution was reached" in the Campaign Guide.)


Gallery - Back
Local
Forced - After you end your turn at the Gallery: Test (2). If you fail, place 1 of your clues on the Gallery.

