Inimigo

Monster. Geist.

Mythos
Fight: 3. Health: 2. Evade: 4.
Damage: –. Horror: 2.

Cannot be damaged except by Spell, Relic, or encounter cards.

Parley. Test (3) to attempt to banish the geist. If you succeed, deal it 1 damage.

Matthew Cowdery
O Caminho Para Carcosa #93. Hauntings #1-2.
Poltergeist

Possessed Oathspeaker
A Damnable Fate

Inimigo

Monster. Servitor. Elite.

Mythos
Fight: 4. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Hunter. Retaliate.

Cannot be damaged during act 1 or act 2.

Forced - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.

Objective - If Possessed Oathspeaker is defeated: (→R3)

Victory 2.
Guillaume Ducos
Echoes of the Past #140. Echoes of the Past #21.
Possessed Oathspeaker

Inimigo

Humanoid. Possessed.

Mythos
Fight: 2. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

Forced - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.

Her eyes widened, and she picked up the knife.
Dani Hartel
O Caminho Para Carcosa #96. Hastur's Gift #3-4.
Puppet of Hastur

Inimigo

Monster. Byakhee. Cultist.

Mythos
Fight: 3. Health: 3. Evade: 4.
Damage: 1. Horror: 1.

Forced - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.

Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.

Ignacio Bazán Lazcano
Black Stars Rise #301. Black Stars Rise #31-32.
Rift Seeker

Inimigo

Creature.

Mythos
Fight: X. Health: 2. Evade: 3.
Damage: 1. Horror: –.

X is the shroud value of Roach Swarm's location.

A mass of skittering roaches completely covers the floor, leaving a trail of sticky brown ooze in its wake.
Stephen Somers
O Caminho Para Carcosa #103. Decay & Filth #5-6.
Roach Swarm

Royal Emissary
Messenger from Aldebaran

Inimigo

Monster. Elite.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 2. Horror: –.

Prey - Lowest .

Massive. Hunter. Retaliate.

Forced - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.

Victory 2.
Sam Lamont
O Caminho Para Carcosa #60. Curtain Call #20.
Royal Emissary

Sebastien Moreau
Savage Hysteria

Inimigo

Monster. Possessed. Elite.

Mythos
Fight: 3. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Hunter. Retaliate.

Sebastien Moreau's attacks cannot be canceled.

"Want to be in our next performance?"
Martin de Diego Sádaba
O Caminho Para Carcosa #68. The Last King #.

História

Mythos

Each investigator at Sebastien Moreau's location takes 1 horror.

Move each clue from Sebastien Moreau to his location.

Flip this card to its enemy side, and switch it with the Bystander asset version of Sebastien Moreau, removing that version from the game.

Sebastien’s passionate debate with another guest turns ugly. His temper transforms not just his demeanor but his body as well. Thick fur sprouts from his skin, along with several bulbous growths that leak pus and blood. His suit tears as his body distorts, bones snapping and muscles bulging. He is as much beast as he is man.
O Caminho Para Carcosa #68. The Last King #8.
Sebastien Moreau
Sickening Reality

Inimigo

Humanoid. Cultist.

Mythos
Fight: 2. Health: 3. Evade: 2.
Damage: –. Horror: 1.

Spawn - Any empty Historical Society location.

Aloof.

Forced - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).

Nick Deligaris
Echoes of the Past #144. Echoes of the Past #25-27.
Seeker of Carcosa

Inimigo

Humanoid. Possessed.

Mythos
Fight: 3. Health: 4. Evade: 1.
Damage: 1. Horror: –.

Forced - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.

"Get out! Get out! Get out of my head!"
Aaron B. Miller
O Caminho Para Carcosa #95. Hastur's Gift #1-2.
Seer of the Sign

Inimigo

Monster.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 1. Horror: 2.

Prey - Most horror.

Retaliate.

Forced - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.

Sedone Thongvilay
O Caminho Para Carcosa #89. Inhabitants of Carcosa #2-3.
Spawn of Hali

Inimigo

Monster. Byakhee.

Mythos
Fight: 5. Health: 2. Evade: 3.
Damage: 2. Horror: 1.

Hunter.

While Stealthy Byakhee is exhausted, it gets -3 fight.

If you can hear the beating of its leathery wings, it’s already too late.
Ryan Barger
A Phantom of Truth #222. A Phantom of Truth #23-24.
Stealthy Byakhee

Inimigo

Monster. Byakhee.

Mythos
Fight: 2. Health: 3. Evade: 2.
Damage: 1. Horror: 1.

Prey - Lowest remaining sanity.

Hunter. Retaliate.

Forced - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.

Guillaume Ducos
O Caminho Para Carcosa #86. Byakhee #1-2.
Swift Byakhee

The Organist
Draped in Mystery

Inimigo

Humanoid. Avatar. Elite.

Mythos
Fight: 3. Health: –. Evade: 5.
Damage: –. Horror: 1.

Aloof. Cannot be damaged.

Forced - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.

I was creeping along, my feet almost refusing to move. - Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
Michele Frigo
A Phantom of Truth #221. A Phantom of Truth #22.

The Organist
Hopeless, I Defied Him

Inimigo

Humanoid. Avatar. Elite.

Mythos
Fight: 5. Health: –. Evade: 3.
Damage: –. Horror: 3.

Hunter. Cannot be damaged.

Forced - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).

…the point from which it would strike was his infernal eyes. - Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
Michele Frigo
A Phantom of Truth #221. A Phantom of Truth #22.
The Organist
The Organist

Inimigo

Monster.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 1. Horror: 2.

Spawn - Porte de l'Avancée or Chapel of St. Aubert.

Hunter.

When the tide is high, they emerge from the sea to feed.
Stanislav Dikolenko
Black Stars Rise #300. Black Stars Rise #29-30.
Tidal Terror

Inimigo

Monster. Byakhee.

Mythos
Fight: 3. Health: 3. Evade: 4.
Damage: 3. Horror: 1.

Spawn - Bleak Plains.

Retaliate.

Forced - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.

Mark Bulahao
Dim Carcosa #336. Dim Carcosa #27.
Winged One

Agenda. Stage 1

Mythos
Doom: 6. Clues: –
The dank, chill air of the catacombs penetrates your clothes and causes you to shiver. Everywhere you look, the remains of the dead greet you - a grim reminder of your own mortality.

Each location is connected to each location adjacent to it.

Greg Bobrowski
The Pallid Mask #241. The Pallid Mask #2.

Specter of Death
A Force From Beyond

Inimigo

Monster. Geist. Elite.

Mythos
Fight: 3. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Spawn - The starting location.

Hunter. Retaliate.

While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.

Forced - After you fail a skill test while attempting to evade Specter of Death: It attacks you.

Victory 2.
JB Casacop
The Pallid Mask #241. The Pallid Mask #2.
Empire of the Dead
Specter of Death

Agenda. Stage 2

Mythos
Doom: 12. Clues: –
All around you, the eyes of skulls glow with an otherworldly hue. A ghostly voice echoes throughout the labyrinthine catacombs. You sense a threatening presence looming around you. It is just outside of your vision, past the dim fog that permeates through the catacombs, around every corner…

Each location is connected to each location adjacent to it.

Greg Bobrowski
The Pallid Mask #242. The Pallid Mask #3.

Join Them In Death - Back

Agenda
The ghostly presence that menaces you grows with each minute you spend exploring these dreadful catacombs. You walk faster, glancing behind you nervously every few steps. Why does it hound you? What is its purpose? It tugs and pulls on the periphery of your senses. You turn a sharp corner and its shapeless umbral form stares back at you. You spin and flee, passing through a narrow stone corridor you do not recognize. At every intersection, every corner, its shadowy arms reach for you, its many faces contorted in agony. You cannot escape. Resigned to your fate, you drop to your knees in hopelessness and stare down at the cold stone floor. You feel the presence approaching you and cannot bear to look up. Everything goes black.

Each investigator is defeated and suffers 1 physical trauma.

Empire of the Undead
Empire of the Undead

Agenda. Stage 2

Mythos
Doom: 6. Clues: –
The creature’s song echoes relentlessly throughout the halls of the theatre. The melody repeats again and again, yet somehow, never the same note twice.

Forced - After Royal Emissary is added to the victory display: Remove all doom from play and reset the agenda deck to agenda 1a. Then, place 3 doom on that agenda.

Federico Piatti
O Caminho Para Carcosa #45. Curtain Call #3.

"Exit Now" - Back

Agenda
The song grows louder and louder, until it drowns out all of your thoughts. You collapse to the floor and cover your ears, but try as you might, you cannot muffle the intensity of the creature's awful voice. The whole world threatens to close around you, until at last you hear a discordant phrase throughout the melody: "EXIT NOW."

Each investigator takes 100 horror (cannot be prevented).

Encore
Encore

Agenda. Stage 1

Mythos
Doom: 3. Clues: –
As you pull up to the manor, you notice that something is wrong. A trail of blood leads up the porch steps, and the front door is smashed. Muted music comes from within the house, its warped and discordant notes painful to your ears. Has the madness of The King in Yellow already made its way here?
Cristi Balanescu
O Caminho Para Carcosa #62. The Last King #2.

The Final Guest - Back

Agenda
"Ah, if it isn't our final guest," the doorman announces. "Miss Devine, your presence here has been long awaited." The woman wears a devilish dress and similar grin. You swear you've seen the symbol on her amulet before. "Well, now the real party can begin," she declares, then heads off to mingle with the other party-goers.

Find the Bystander asset with the fewest clues on it. Spawn the set-aside Dianne Devine enemy at that asset's location.

Shuffle the encounter discard pile into the encounter deck.

Fashionably Late
Fashionably Late

Agenda. Stage 3

Mythos
Doom: 8. Clues: –
Flee.
Flee while you still can.

Forced - When you would place an enemy beneath the act deck: Shuffle that enemy into the encounter deck, instead.

Mauro Dal Bo
The Unspeakable Oath #162. The Unspeakable Oath #4.

Masks, Masks, Masks - Back

Agenda
The walls close in. Your vision blurs. There is screeching in your ears. You are grabbed and cannot fight back. You call for help but nobody comes to your aid.
You look for a way to escape, but instead you see the pallid mask of the Stranger staring back at you. Around every corner, behind every door, staring at you through every window. That mask… That damned mask…


Or… Perhaps it is you who wears the mask…?

Each investigator who has not resigned is defeated. (If any investigators resigned, those investigators may immediately advance to act 4b.)

His Domain
His Domain