Inimigo
Monster. Geist.
Cannot be damaged except by Spell, Relic, or encounter cards.
Parley. Test (3) to attempt to banish the geist. If you succeed, deal it 1 damage.

Possessed Oathspeaker
A Damnable Fate
Inimigo
Monster. Servitor. Elite.
Hunter. Retaliate.
Cannot be damaged during act 1 or act 2.
Forced - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.
Objective - If Possessed Oathspeaker is defeated: (→R3)

Inimigo
Humanoid. Possessed.
Forced - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.

Inimigo
Monster. Byakhee. Cultist.
Forced - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.
Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.

Inimigo
Creature.
X is the shroud value of Roach Swarm's location.

Royal Emissary
Messenger from Aldebaran
Inimigo
Monster. Elite.
Prey - Lowest .
Massive. Hunter. Retaliate.
Forced - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.

Sebastien Moreau
Savage Hysteria
Inimigo
Monster. Possessed. Elite.
Hunter. Retaliate.
Sebastien Moreau's attacks cannot be canceled.
História
Each investigator at Sebastien Moreau's location takes 1 horror.
Move each clue from Sebastien Moreau to his location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Sebastien Moreau, removing that version from the game.


Inimigo
Humanoid. Cultist.
Spawn - Any empty Historical Society location.
Aloof.
Forced - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).

Inimigo
Humanoid. Possessed.
Forced - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.

Inimigo
Monster.
Prey - Most horror.
Retaliate.
Forced - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.

Inimigo
Monster. Byakhee.
Hunter.
While Stealthy Byakhee is exhausted, it gets -3 fight.

Inimigo
Monster. Byakhee.
Prey - Lowest remaining sanity.
Hunter. Retaliate.
Forced - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.

The Organist
Draped in Mystery
Inimigo
Humanoid. Avatar. Elite.
Aloof. Cannot be damaged.
Forced - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
The Organist
Hopeless, I Defied Him
Inimigo
Humanoid. Avatar. Elite.
Hunter. Cannot be damaged.
Forced - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).


Inimigo
Monster.
Spawn - Porte de l'Avancée or Chapel of St. Aubert.
Hunter.

Inimigo
Monster. Byakhee.
Spawn - Bleak Plains.
Retaliate.
Forced - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.

Agenda. Stage 1
Each location is connected to each location adjacent to it.
Specter of Death
A Force From Beyond
Inimigo
Monster. Geist. Elite.
Spawn - The starting location.
Hunter. Retaliate.
While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.
Forced - After you fail a skill test while attempting to evade Specter of Death: It attacks you.


Agenda. Stage 2
Each location is connected to each location adjacent to it.
Join Them In Death - Back
Each investigator is defeated and suffers 1 physical trauma.


Agenda. Stage 2
Forced - After Royal Emissary is added to the victory display: Remove all doom from play and reset the agenda deck to agenda 1a. Then, place 3 doom on that agenda.
"Exit Now" - Back
Each investigator takes 100 horror (cannot be prevented).


Agenda. Stage 1
The Final Guest - Back
Find the Bystander asset with the fewest clues on it. Spawn the set-aside Dianne Devine enemy at that asset's location.
Shuffle the encounter discard pile into the encounter deck.


Agenda. Stage 3
Flee while you still can.
Forced - When you would place an enemy beneath the act deck: Shuffle that enemy into the encounter deck, instead.
Masks, Masks, Masks - Back
You look for a way to escape, but instead you see the pallid mask of the Stranger staring back at you. Around every corner, behind every door, staring at you through every window. That mask… That damned mask…
Or… Perhaps it is you who wears the mask…?
Each investigator who has not resigned is defeated. (If any investigators resigned, those investigators may immediately advance to act 4b.)

