Train Car - Back
Train Car is connected to the locations to the left and right of it.
You cannot enter Train Car unless all of the clues on the location to its left have been discovered.
Local
Train.
Passenger Car is connected to the locations to the left and right of it.
Forced - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total icons or take 2 horror.


Train Car - Back
Train Car is connected to the locations to the left and right of it.
You cannot enter Train Car unless all of the clues on the location to its left have been discovered.
Local
Train.
Passenger Car is connected to the locations to the left and right of it.
Forced - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total icons or take 2 horror.


Train Car - Back
Train Car is connected to the locations to the left and right of it.
You cannot enter Train Car unless all of the clues on the location to its left have been discovered.
Local
Train.
Passenger Car is connected to the locations to the left and right of it.
Forced - After you enter Passenger Car: You must either discard a card from your hand with at least 1 icon or take 1 damage and 1 horror.


Local
Otherworld. Extradimensional.
Revelation - Put Prismatic Cascade into play and discard a random card from your hand.
Forced - After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.

Schoolhouse - Back
Local
Dunwich.
While you are in the Schoolhouse, you cannot commit skill cards to skill tests.
If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).


Schoolhouse - Back
Local
Dunwich.
You cannot discover clues here except by investigating.
If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).


Science Building - Back
Local
Miskatonic.
Forced - After Science Building is revealed: Put the set-aside Alchemy Labs into play.
Forced - When you fail a test in the Science Building: Take 1 damage.


Security Office - Back
Local
Miskatonic.
: Search the top 6 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. (Limit once per turn.)


Security Office - Back
Local
Miskatonic.
: Look at the revealed side of an Exhibit Hall in play, or the top card of the Exhibit deck. (Limit once per turn.)


Sentinel Peak - Back
As an additional cost to move to Sentinel Peak, the investigators must spend 2 clues, as a group
Local
Dunwich. Sentinel Hill.
Forced - When an investigator at this location draws a Hex card: That investigator takes 1 damage.
-H.P. Lovecraft, "The Dunwich Horror"


Diverging Path - Back
Local
Dunwich. Woods.
Forced - After you reveal Slaughtered Woods: Take 2 horror if you have no actions remaining.


Train Car - Back
Train Car is connected to the locations to the left and right of it.
You cannot enter Train Car unless all of the clues on the location to its left have been discovered.
Local
Train.
Sleeping Car is connected to the locations to the left and right of it.
: Gain 3 resources. Remember that you have "stolen a passenger's luggage." (Group limit once per game).


Local
Otherworld. Extradimensional.
Revelation - Put Steps of Y'hagharl into play. Then, draw the topmost Madness card in your discard pile.
Forced - When you would leave Steps of Y'hagharl: Test (2). If you fail, shuffle Steps of Y'hagharl into the encounter deck instead of moving to your original destination.

Student Union - Back
Local
Miskatonic.
Forced - After Student Union is revealed: Put the set-aside Dormitories into play.
: Heal 1 damage and 1 horror.


Local
Otherworld. Extradimensional.
Surge.
Revelation - Put Tear Through Space into play.
Forced - At the end of the round: Either place 1 doom on Tear Through Space, or discard it.

Tear Through Time - Back
you see it all, and it sees you.
Local
Otherworld.
Spend 2 clues: Resign. You find a new path and hope that it leads back to safety.


Ten-Acre Meadow - Back
-H.P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
: You lure the monster into the rain. Place 1 clue from the token bank on an Abomination enemy in Ten-Acre Meadow. At the end of the round, remove 1 clue from that enemy. (Group limit once per game).


Ten-Acre Meadow - Back
-H.P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
: You set a bait using a live animal. Each investigator in Ten-Acre Meadow may place 1 of his or her clues on an Abomination enemy in Ten-Acre Meadow. (Group limit once per game).


The Edge of the Universe - Back
You must have at least 2 clues in order to move to The Edge of the Universe.
It is beautiful and terrible to behold.
Local
Otherworld.
You must have at least 2 clues in order to move to The Edge of the Universe.
Investigators at The Edge of the Universe cannot draw cards during the upkeep phase.


The Hidden Chamber
Prison of the Beast
Local
Dunwich.
Revelation - Put The Hidden Chamber into play.
The Hidden Chamber and the location from which it was drawn are connected to one another.
The door to The Hidden Chamber is locked. You cannot enter The Hidden Chamber unless Key to the Chamber is attached to The Hidden Chamber.
