Train Car - Back

Local

Train Car is connected to the locations to the left and right of it.

You cannot enter Train Car unless all of the clues on the location to its left have been discovered.

Local

Train.

Mythos
Shroud: 2. Clues: 2.

Passenger Car is connected to the locations to the left and right of it.

Forced - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total icons or take 2 horror.

Yoann Boissonnet
The Essex County Express #169. The Essex County Express #11.
Passenger Car
Passenger Car

Train Car - Back

Local

Train Car is connected to the locations to the left and right of it.

You cannot enter Train Car unless all of the clues on the location to its left have been discovered.

Local

Train.

Mythos
Shroud: 3. Clues: 2.

Passenger Car is connected to the locations to the left and right of it.

Forced - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total icons or take 2 horror.

Yoann Boissonnet
The Essex County Express #170. The Essex County Express #12.
Passenger Car
Passenger Car

Train Car - Back

Local

Train Car is connected to the locations to the left and right of it.

You cannot enter Train Car unless all of the clues on the location to its left have been discovered.

Local

Train.

Mythos
Shroud: 1. Clues: 1.

Passenger Car is connected to the locations to the left and right of it.

Forced - After you enter Passenger Car: You must either discard a card from your hand with at least 1 icon or take 1 damage and 1 horror.

Yoann Boissonnet
The Essex County Express #171. The Essex County Express #13.
Passenger Car
Passenger Car

Local

Otherworld. Extradimensional.

Mythos
Shroud: 2. Clues: 3.

Revelation - Put Prismatic Cascade into play and discard a random card from your hand.

Forced - After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.

Stephen Somers
Lost in Time and Space #325. Lost in Time and Space #18-19.
Prismatic Cascade

Schoolhouse - Back

Local
With its crumbling rooftop and rat-infested walls, this is hardly even a house, let alone a schoolhouse.

Local

Dunwich.

Mythos
Shroud: 4. Clues: 1.

While you are in the Schoolhouse, you cannot commit skill cards to skill tests.

If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).

Mark Molnar
Blood on the Altar #212. Blood On The Altar #18.
Schoolhouse
Schoolhouse

Schoolhouse - Back

Local
With its crumbling rooftop and rat-infested walls, this is hardly even a house, let alone a schoolhouse.

Local

Dunwich.

Mythos
Shroud: 4. Clues: 1.

You cannot discover clues here except by investigating.

If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).

Mark Molnar
Blood on the Altar #213. Blood On The Altar #19.
Schoolhouse
Schoolhouse

Science Building - Back

Local
The Science building dominates the eastern side of the campus. Its windows are dark, save for a lone window shining faintly in the corner of the basement.

Local

Miskatonic.

Mythos
Shroud: 2. Clues: 1.

Forced - After Science Building is revealed: Put the set-aside Alchemy Labs into play.

Forced - When you fail a test in the Science Building: Take 1 damage.

A trail of viscous ooze snakes through the halls of the Science building's first floor, leading down into the basement.
Tomasz Jedruszek
O Legado de Dunwich #56. Extracurricular Activity #16.
Science Building
Science Building

Security Office - Back

Local
A plaque next to this doorway reads: "Security." The door is ajar, and inside you catch the scent of blood.

Local

Miskatonic.

Mythos
Shroud: 2. Clues: 1.

: Search the top 6 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. (Limit once per turn.)

Somebody must have left the security office in a hurry. Blood stains the floor under the desk nearby. Thankfully, there are some useful supplies here you may be able to use.
Lake Hurwitz
The Miskatonic Museum #128. The Miskatonic Museum #11.
Security Office
Security Office

Security Office - Back

Local
A plaque next to this doorway reads: "Security." The door is ajar, and inside you catch the scent of blood.

Local

Miskatonic.

Mythos
Shroud: 3. Clues: 2.

: Look at the revealed side of an Exhibit Hall in play, or the top card of the Exhibit deck. (Limit once per turn.)

Somebody must have left the security office in a hurry. Blood stains the floor under the desk nearby. There are some maps of the Museum in here, as well.
Lake Hurwitz
The Miskatonic Museum #129. The Miskatonic Museum #12.
Security Office
Security Office

Sentinel Peak - Back

Local

As an additional cost to move to Sentinel Peak, the investigators must spend 2 clues, as a group

An arcane wall blocks the path further up the hill, leading towards the peak.

Local

Dunwich. Sentinel Hill.

Mythos
Shroud: 4. Clues: 2.

Forced - When an investigator at this location draws a Hex card: That investigator takes 1 damage.

Victory 2.
It is here that the Whateleys used to build their hellish fires and chant their hellish rituals…
-H.P. Lovecraft, "The Dunwich Horror"
German Nobile
Where Doom Awaits #284. Where Doom Awaits #11.
Sentinel Peak
Sentinel Peak

Diverging Path - Back

Local
A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill

Local

Dunwich. Woods.

Mythos
Shroud: 2. Clues: 1.

Forced - After you reveal Slaughtered Woods: Take 2 horror if you have no actions remaining.

Mariusz Gandzel
Where Doom Awaits #285. Where Doom Awaits #12.
Slaughtered Woods
Slaughtered Woods

Train Car - Back

Local

Train Car is connected to the locations to the left and right of it.

You cannot enter Train Car unless all of the clues on the location to its left have been discovered.

Local

Train.

Mythos
Shroud: 4. Clues: 1.

Sleeping Car is connected to the locations to the left and right of it.

: Gain 3 resources. Remember that you have "stolen a passenger's luggage." (Group limit once per game).

Yoann Boissonnet
The Essex County Express #172. The Essex County Express #14.
Sleeping Car
Sleeping Car

Local

Otherworld. Extradimensional.

Mythos
Shroud: 3. Clues: 1.

Revelation - Put Steps of Y'hagharl into play. Then, draw the topmost Madness card in your discard pile.

Forced - When you would leave Steps of Y'hagharl: Test (2). If you fail, shuffle Steps of Y'hagharl into the encounter deck instead of moving to your original destination.

Chris Ostrowski
Lost in Time and Space #327. Lost in Time and Space #22.
Steps of Y'hagharl

Student Union - Back

Local
Even at this late hour, you can hear a muffled chatter from inside the student union. Perhaps one of the students will know where Professor Rice is.

Local

Miskatonic.

Mythos
Shroud: 1. Clues: 2.

Forced - After Student Union is revealed: Put the set-aside Dormitories into play.

: Heal 1 damage and 1 horror.

Ryan Barger
O Legado de Dunwich #51. Extracurricular Activity #11.
Student Union
Student Union

Local

Otherworld. Extradimensional.

Mythos
Shroud: 1. Clues: 1.

Surge.

Revelation - Put Tear Through Space into play.

Forced - At the end of the round: Either place 1 doom on Tear Through Space, or discard it.

Ethan Patrick Harris
Lost in Time and Space #324. Lost in Time and Space #14-17.
Tear Through Space

Tear Through Time - Back

Local
What is, what was, what will never be…
you see it all, and it sees you.

Local

Otherworld.

Mythos
Shroud: 2. Clues: 2.

Spend 2 clues: Resign. You find a new path and hope that it leads back to safety.

Kim Artem
Lost in Time and Space #322. Lost in Time and Space #12.
Tear Through Time
Tear Through Time

Ten-Acre Meadow - Back

Local
The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...
-H.P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 3. Clues: 1.

: You lure the monster into the rain. Place 1 clue from the token bank on an Abomination enemy in Ten-Acre Meadow. At the end of the round, remove 1 clue from that enemy. (Group limit once per game).

Lucas Staniec
Undimensioned and Unseen #246. Undimensioned and Unseen #11.
Ten-Acre Meadow
Ten-Acre Meadow

Ten-Acre Meadow - Back

Local
The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...
-H.P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 2. Clues: 3.

: You set a bait using a live animal. Each investigator in Ten-Acre Meadow may place 1 of his or her clues on an Abomination enemy in Ten-Acre Meadow. (Group limit once per game).

Lucas Staniec
Undimensioned and Unseen #247. Undimensioned and Unseen #12.
Ten-Acre Meadow
Ten-Acre Meadow

The Edge of the Universe - Back

Local

You must have at least 2 clues in order to move to The Edge of the Universe.

Nothing could have possibly prepared you for this.
It is beautiful and terrible to behold.

Local

Otherworld.

Mythos
Shroud: 2. Clues: 2.

You must have at least 2 clues in order to move to The Edge of the Universe.

Investigators at The Edge of the Universe cannot draw cards during the upkeep phase.

Stephen Somers
Lost in Time and Space #321. Lost in Time and Space #11.
The Edge of the Universe
The Edge of the Universe

The Hidden Chamber
Prison of the Beast

Local

Dunwich.

Mythos
Shroud: 3. Clues: 0

Revelation - Put The Hidden Chamber into play.

The Hidden Chamber and the location from which it was drawn are connected to one another.

The door to The Hidden Chamber is locked. You cannot enter The Hidden Chamber unless Key to the Chamber is attached to The Hidden Chamber.

Victory 2.
Yoann Boissonnet
Blood on the Altar #214. Blood On The Altar #20.
The Hidden Chamber