Administration Building - Back
Local
Miskatonic.
Forced - After Administration Building is revealed: Put the set-aside Faculty Offices into play.
Forced - At the end of your turn, if you are in the Administration Building: Discard the top card of your deck.


Administration Office - Back
Local
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer resources.


Administration Office - Back
Local
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer cards in your hand.


Alchemy Labs - Back
The door leading into the Alchemy Labs is locked. You cannot move into the Alchemy Labs.
Local
Miskatonic.
: Investigate. If you are successful, instead of discovering clues, take the Alchemical Concoction from underneath this location if able.


Another Dimension - Back
Another Dimension
Unfettered by Reality
Local
Otherworld.
Forced - When a location leaves play: Move each investigator and unengaged enemy at that location to Another Dimension. Cannot be canceled.


Back Hall Doorway - Back
Local
Clover Club.
Forced - After you fail a skill test while investigating the Art Gallery: Lose 2 resources.


Ascending Path - Back
The path leading further up the hill is masked. You cannot move into Ascending Path.
Local
Dunwich. Sentinel Hill.
Ascending Path is connected to each copy of Altered Path.
: Investigate. If you succeed, instead of discovering clues, put a random set-aside Altered Path into play. (Limit once per round.)


Back Hall Doorway - Back
Local
Clover Club.
: Resign. We can get out this way!


Base of the Hill - Back
Local
Dunwich. Sentinel Hill.
Base of the Hill is connected to each copy of Diverging Path.
: Investigate. If you succeed, instead of discovering clues, put a random set-aside Diverging Path into play. (Limit once per round.)
: Resign. "This is more than I signed up for!"


Bishop's Brook - Back
-H. P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
Each enemy at Bishop's Brook deals +1 horror while it is attacking.
If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).


Bishop's Brook - Back
-H. P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
If there is an investigator at Bishop's Brook, other investigators cannot enter Bishop's Brook.
If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).


Blasted Heath - Back
-H.P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
: You lure the creature into a patch of sand. Investigators in Blasted Heath may, as a group, place up to 2 of their clues on an Abomination enemy in Blasted Heath. (Group limit once per game).


Blasted Heath - Back
-H. P. Lovecraft, “The Dunwich Horror”
Local
Dunwich.
Forced - At the end of your turn, if you are in Blasted Heath: Take 1 damage.


Burned Ruins - Back
-H. P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
Each enemy in the Burned Ruins gets +1 evade.
If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).


Burned Ruins - Back
-H. P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
Forced - After you fail a skill test while investigating the Burned Ruins: Flip 1 clue token on the Burned Ruins to its doom side.
If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).


Clover Club Bar - Back
Local
Clover Club.
While it is Act 1, Clover Club Bar gains:
" Spend 2 resources: Gain 2 clues from the token pool and draw 2 cards. Remember that you have 'had a drink.' (Limit once per game.)"


Clover Club Cardroom - Back
Local
Clover Club.
While it is Act 1, Clover Club Cardroom gains:
" Spend 2 resources: Reveal a random chaos token.
If it is a symbol, gain 2 clues and 2 resources from the token bank.
If it is an even number, gain 2 clues from the token bank.
If it is an odd number or a , , , , or symbol, nothing happens."


Clover Club Lounge - Back
Local
Clover Club.
While it is Act 1, Clover Club Lounge gains:
" Discard an Ally asset from your hand: Gain 2 clues from the token pool. (Limit once per game.)"


Cold Spring Glen - Back
-H.P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
Each enemy in Cold Spring Glen gets -1 evade.
: You lure the creature into the dense tree cover, and it becomes tangled. Investigators in Cold Spring Glen may, as a group, place up to 2 of their clues on an Abomination enemy in Cold Spring Glen. (Group limit once per game).


Cold Spring Glen - Back
-H.P. Lovecraft, "The Dunwich Horror"
Local
Dunwich.
Each enemy in Cold Spring Glen gets -1 evade.
After Cold Spring Glen is chosen as a random location: An investigator in Cold Spring Glen tests (3). If successful, choose a different random location.

