Administration Building - Back

Local
Around the aged administration building, creepers of ivy climb from the ground in an effort to claim it. The old hall stands alone in an isolated section of the campus, apart from the day-to-day bustle of students.

Local

Miskatonic.

Mythos
Shroud: 4. Clues: 1.

Forced - After Administration Building is revealed: Put the set-aside Faculty Offices into play.

Forced - At the end of your turn, if you are in the Administration Building: Discard the top card of your deck.

Tomasz Jedruszek
O Legado de Dunwich #53. Extracurricular Activity #13.
Administration Building
Administration Building

Administration Office - Back

Local
A sturdy wooden door with a plaque next to it reads: "Administration." In the hall outside the doorway, you see a row of paintings depicting the museum’s many curators through the years, each adorned with their name and years of employment. Perhaps it’s just your imagination, but they look more distressed in recent years.

Local

Miskatonic.

Mythos
Shroud: 1. Clues: 1.

You cannot investigate Administration Office while you have 4 or fewer resources.

This office is meticulously organized, from the books in alphabetical order on the shelves to the stacks of forms organized by category on each desk. A coat is draped over one of the nearby chairs; perhaps somebody other than the security guard is still here at this late hour.
Lake Hurwitz
The Miskatonic Museum #130. The Miskatonic Museum #13.
Administration Office
Administration Office

Administration Office - Back

Local
A sturdy wooden door with a plaque next to it reads: "Administration." In the hall outside the doorway, you see a row of paintings depicting the museum’s many curators through the years, each adorned with their name and years of employment. Perhaps it’s just your imagination, but they look more distressed in recent years.

Local

Miskatonic.

Mythos
Shroud: 2. Clues: 2.

You cannot investigate Administration Office while you have 4 or fewer cards in your hand.

This office is meticulously organized, from the books in alphabetical order on the shelves to the stacks of forms organized by category on each desk. A coat is draped over one of the nearby chairs; perhaps somebody other than the security guard is still here at this late hour.
Lake Hurwitz
The Miskatonic Museum #131. The Miskatonic Museum #14.
Administration Office
Administration Office

Alchemy Labs - Back

Local

The door leading into the Alchemy Labs is locked. You cannot move into the Alchemy Labs.

A pungent stench rises from the laboratory downstairs. The silence of the hall is broken by the unmistakable hiss of a burner.

Local

Miskatonic.

Mythos
Shroud: 5. Clues: 0

: Investigate. If you are successful, instead of discovering clues, take the Alchemical Concoction from underneath this location if able.

Peculiar concoctions and obscure reagents line the shelves of the laboratory. What manner of science is going on down here?
Ignacio Bazán Lazcano
O Legado de Dunwich #57. Extracurricular Activity #17.
Alchemy Labs
Alchemy Labs

Another Dimension - Back

Local
You gape in disbelief at the swirling colors and alien angles surrounding you. This is true madness.

Another Dimension
Unfettered by Reality

Local

Otherworld.

Mythos
Shroud: 6. Clues: 0

Forced - When a location leaves play: Move each investigator and unengaged enemy at that location to Another Dimension. Cannot be canceled.

Alexander Tooth
Lost in Time and Space #320. Lost in Time and Space #10.
Another Dimension
Another Dimension

Back Hall Doorway - Back

Local
You approach an unmarked door toward the back of the Clover Club.

Local

Clover Club.

Mythos
Shroud: 2. Clues: 1.

Forced - After you fail a skill test while investigating the Art Gallery: Lose 2 resources.

Victory 1.
Exotic art and antiques adorn the walls of Peter Clover's private gallery. An evening breeze rustles the worn pages of a ledger back and forth.
Vlad Ricean
O Legado de Dunwich #75. The House Always Wins #14.
Art Gallery
Art Gallery

Ascending Path - Back

Local

The path leading further up the hill is masked. You cannot move into Ascending Path.

When you try to follow the path leading further up Sentinel Hill, you somehow end up walking in a perpetual loop. Each time you stop to find your bearings, you find yourself back at the base of the hill again.

Local

Dunwich. Sentinel Hill.

Mythos
Shroud: 3. Clues: 0

Ascending Path is connected to each copy of Altered Path.

: Investigate. If you succeed, instead of discovering clues, put a random set-aside Altered Path into play. (Limit once per round.)

Dimitri Bielak
Where Doom Awaits #283. Where Doom Awaits #10.
Ascending Path
Ascending Path

Back Hall Doorway - Back

Local
You approach an unmarked door toward the back of the Clover Club.

Local

Clover Club.

Mythos
Shroud: 1. Clues: 1.

: Resign. We can get out this way!

Victory 1.
A steep, narrow staircase ascends to a second unmarked door. To your surprise, it leads into a back alley behind La Bella Luna. This must be where they smuggle in their "goods."
Mark Molnar
O Legado de Dunwich #77. The House Always Wins #16.
Back Alley
Back Alley

Base of the Hill - Back

Local
The long slope of Sentinel Hill rises before you, cresting in the jagged edges of Sentinel Peak.

Local

Dunwich. Sentinel Hill.

Mythos
Shroud: 3. Clues: 0

Base of the Hill is connected to each copy of Diverging Path.

: Investigate. If you succeed, instead of discovering clues, put a random set-aside Diverging Path into play. (Limit once per round.)

: Resign. "This is more than I signed up for!"

Dimitri Bielak
Where Doom Awaits #282. Where Doom Awaits #9.
Base of the Hill
Base of the Hill

Bishop's Brook - Back

Local
One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.
-H. P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 3. Clues: 2.

Each enemy at Bishop's Brook deals +1 horror while it is attacking.

If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).

Alexander Tooth
Blood on the Altar #202. Blood On The Altar #8.
Bishop's Brook
Bishop's Brook

Bishop's Brook - Back

Local
One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.
-H. P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 3. Clues: 2.

If there is an investigator at Bishop's Brook, other investigators cannot enter Bishop's Brook.

If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).

Alexander Tooth
Blood on the Altar #203. Blood On The Altar #9.
Bishop's Brook
Bishop's Brook

Blasted Heath - Back

Local
The summits are too rounded and symmetrical to give a sense of comfort and naturalness, and sometimes the sky silhouettes with especial clearness the queer circles of tall stone pillars with which most of them are crowned.
-H.P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 4. Clues: 3.

: You lure the creature into a patch of sand. Investigators in Blasted Heath may, as a group, place up to 2 of their clues on an Abomination enemy in Blasted Heath. (Group limit once per game).

The ground here is loose and barely supports your weight.
Frej Agelii
Undimensioned and Unseen #248. Undimensioned and Unseen #13.
Blasted Heath
Blasted Heath

Blasted Heath - Back

Local
The summits are too rounded and symmetrical to give a sense of comfort and naturalness, and sometimes the sky silhouettes with especial clearness the queer circles of tall stone pillars with which most of them are crowned.
-H. P. Lovecraft, “The Dunwich Horror”

Local

Dunwich.

Mythos
Shroud: 3. Clues: 2.

Forced - At the end of your turn, if you are in Blasted Heath: Take 1 damage.

A dense yellow mist, like a terrible miasma, permeates through this region. It crawls around your skin and causes your lungs to tighten.
Frej Agelii
Undimensioned and Unseen #249. Undimensioned and Unseen #14.
Blasted Heath
Blasted Heath

Burned Ruins - Back

Local
It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin...
-H. P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 3. Clues: 3.

Each enemy in the Burned Ruins gets +1 evade.

If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).

Mariusz Gandzel
Blood on the Altar #204. Blood On The Altar #10.
Burned Ruins
Burned Ruins

Burned Ruins - Back

Local
It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin...
-H. P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 2. Clues: 3.

Forced - After you fail a skill test while investigating the Burned Ruins: Flip 1 clue token on the Burned Ruins to its doom side.

If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).

Mariusz Gandzel
Blood on the Altar #205. Blood On The Altar #11.
Burned Ruins
Burned Ruins

Clover Club Bar - Back

Local
The shelves behind the bar sag beneath the weight of all manner of bootlegged drinks: cheap ales, moonshine, expensive bottles of wine, aged whiskey. If only you had a couple hours to kill...

Local

Clover Club.

Mythos
Shroud: 3. Clues: 0

While it is Act 1, Clover Club Bar gains:

" Spend 2 resources: Gain 2 clues from the token pool and draw 2 cards. Remember that you have 'had a drink.' (Limit once per game.)"

Romana Kendelic
O Legado de Dunwich #72. The House Always Wins #11.
Clover Club Bar
Clover Club Bar

Clover Club Cardroom - Back

Local
As you approach the cardroom, the clinking of poker chips and the shuffling of cards is punctuated by shouts of revelry and frustration. Your thoughts are nearly drowned out by the racket.

Local

Clover Club.

Mythos
Shroud: 3. Clues: 0

While it is Act 1, Clover Club Cardroom gains:

" Spend 2 resources: Reveal a random chaos token.

If it is a symbol, gain 2 clues and 2 resources from the token bank.

If it is an even number, gain 2 clues from the token bank.

If it is an odd number or a , , , , or symbol, nothing happens."

Jonny Klein
O Legado de Dunwich #73. The House Always Wins #12.
Clover Club Cardroom
Clover Club Cardroom

Clover Club Lounge - Back

Local
Comfortable leather couches, mahogany furniture, and an array of beautiful art greets gamblers, tempting them into the life of the would-be affluent.

Local

Clover Club.

Mythos
Shroud: 2. Clues: 0

While it is Act 1, Clover Club Lounge gains:

" Discard an Ally asset from your hand: Gain 2 clues from the token pool. (Limit once per game.)"

Yoann Boissonnet
O Legado de Dunwich #71. The House Always Wins #10.
Clover Club Lounge
Clover Club Lounge

Cold Spring Glen - Back

Local
"Gawd," he gasped, "I telled 'em not ter go daown into the glen, an' I never thought nobody'd dew it with them tracks an' that smell an' the whippoorwills a-screechin' daown thar in the dark o' noonday...”
-H.P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 3. Clues: 2.

Each enemy in Cold Spring Glen gets -1 evade.

: You lure the creature into the dense tree cover, and it becomes tangled. Investigators in Cold Spring Glen may, as a group, place up to 2 of their clues on an Abomination enemy in Cold Spring Glen. (Group limit once per game).

Frej Agelii
Undimensioned and Unseen #244. Undimensioned and Unseen #9.
Cold Spring Glen
Cold Spring Glen

Cold Spring Glen - Back

Local
"Gawd," he gasped, "I telled 'em not ter go daown into the glen, an' I never thought nobody'd dew it with them tracks an' that smell an' the whippoorwills a-screechin' daown thar in the dark o' noonday...”
-H.P. Lovecraft, "The Dunwich Horror"

Local

Dunwich.

Mythos
Shroud: 2. Clues: 0

Each enemy in Cold Spring Glen gets -1 evade.

After Cold Spring Glen is chosen as a random location: An investigator in Cold Spring Glen tests (3). If successful, choose a different random location.

The thick shadows and crowded trees make these woods a good hiding place.
Frej Agelii
Undimensioned and Unseen #245. Undimensioned and Unseen #10.
Cold Spring Glen
Cold Spring Glen