Agenda. Stage 2
Mythos
Doom: 9. Clues: –
The longer you stick around and the more questions you ask, the more danger seeks you out. The locals eye you with anger and suspicion, and worse: strange winged creatures prowl about the rooftops, searching for prey...
Angry Mob cannot be defeated.
After Wendy Adams evades Angry Mob: She may discover 1 clue from its location.
Each Suspect enemy loses aloof and enters play with +1 clues.
Each Hideout location gets +1 clue value.
Cyril van der Haegen
A Chegada da Maré Vermelha #43. Red Tide Rising #3.
Out of Time - Back
Agenda
You hide behind a sour-smelling pile of trash and wait for the pounding of heavy steps as the mob searches relentlessly for you. You don’t know why they’re after you—you were only asking questions!—but it’s clear you can’t stay here any longer. In Arkham, everyone’s gaze passes right over street urchins like you. Suddenly, you wish that were the case here, too.
(→R2)
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