Ato. Stage 1

Mythos
Clues: –
“Only one of you can make the choice,” your note reads. “Choose the correct lever, or die.” An iron gate nearby opens with a deafening crash and reveals a small room that contains three unmarked levers.

Timed - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the ability on the Chamber of Regret. Beware - If you pull the wrong lever, you will be killed

Anthony Devine
The Labyrinths of Lunacy #10. Single Group #3.

Which Lever? - Back

Ato

If an investigator activated the ability on the Chamber of Regret, that investigator examines the Chamber of Secrets location underneath the scenario reference card to see if its flavor text matches the lever that was pulled.

- If it does not match, rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision. You are killed. Resolve Act 2 Setup.

- If it matches, the gate ascends, and the door in the Chamber of Night opens. Resolve Act 2 Setup.


If no investigator activated the ability on the Chamber of Regret:

Time is up. You rush to the levers, but you are too late. Rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision.

The investigator nearest to the Chamber of Regret is killed. (In the vent of a tie, the investigators decide). Resolve Act 2 Setup.

The Levers (Group C)
The Levers (Group C)

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