Traição

Hazard.

Mythos

Revelation - Test (3). For each point you fail by, you must discard 1 card at random from your hand. For each card you cannot discard, take 1 damage.

The ground is covered in ice and frost, and a deep chill courses through the air.
Mark Molnar
Return to the Night of the Zealot #40. Ghouls of Umôrdhoth #5-7.
Chill from Below

FAQs

No faqs yet for this card.

Reviews

This is the Return to the Night of the Zealot's replacement for Grasping Hands, and while it won't outright kill you like Grasping Hands will, it will certainly stun you from being able to get set up early. Plus it plays into the rest of the "forcing you to discard cards"/"having no cards in hand" theme that the rest of this Return To campaign has, the entire purpose of which seems to be taking the theme started by Umôrdhoth's Wrath and making it even scarier.

One thing about this card that I find odd is that Grasping Hands makes you perform a test but this makes you perform a test. That means that there aren't any -testing cards in the entire encounter deck for Return to The Gathering, and none in Return to The Devourer Below either if memory serves! (Not counting enemies that you can evade of course.) Return to The Gathering is the scenario I usually play to test my decks out, so I think I will house rule it that this card tests instead of , to help keep as a relevant encounter deck defensive stat when testing my decks. This card only shows up in two scenarios out of the whole game anyway, so it's not like this little change will break a whole campaign.

PS: I know this is a treachery card from a Return To set and therefore not a lot of people will see this review, but I still want to get it out there, lol.