Ato. Stage 1

Mythos
Clues: –
By drawing Cthulhu's anger, you and your allies may be able to devise a way to seal the ancient one away!

During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.)

Objective - When the round ends, if there are 3 Cthulhu enemies in the victory display, advance.

Mauro Dal Bo
The Drowned City Campaign Expansion #191. The Doom of Arkham Part II #4.

The Hour is at Hand - Back

Ato
The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Hopefully, you've bought Andy enough time to find a way to seal the ancient one away.

Return each Cthulhu enemy in the victory display to its place on the Cthulhu Board, non-Enraged side faceup.

Increase Cthulhu's Rage by 1. If Cthulhu's Rage is 3 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 4 or more:

- Set Cthulhu's Rage to 5 (4 instead if there are 1 or 2 investigators). Flip each Cthulhu enemy to its Enraged side, ignoring its Forced effect.

- Place clues on each revealed location without Victory X up to its clue value.

- In player order, each investigator may take control of 1 set-aside Ally story asset. They do not take up an ally slot for the remainder of this scenario.

- Advance the act and agenda deck to The Final Seal special agenda and place 1 doom on it. It is both the current act and the current agenda.

Banish Him!
Banish Him!

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