Ativo. Hand

Item. Weapon. Firearm.

Cost: 2. XP: 4.

Guardião

Uses (3 ammo).

Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage.

When Remington Model 1858 enters or leaves play: Immediately trigger the above ability, ignoring all costs.

Pixoloid Studios
The Drowned City Investigator Expansion #32.
Remington Model 1858

FAQs

No faqs yet for this card.

Reviews

This card at base seems a little underwhelming until you follow their design philosophy.

If you're playing this as a straight guardian, you should note you'll get a free action when you play it and another when it leaves play. That alone is basically two free actions, which indeed seems worth the cost of 4 exp (after all, Ace in the Hole is 6 exp for 3 actions). You just need to make sure that both the entry and exit fight are used, and it will drop off in value if they aren't.

Where this card starts to become dumb is sleight of hand. Using sleight of hand to play this gives you five attacks in one round, and you get the gun back. That starts making the value of the card shine through.

Its overall a pretty good card. It appears underwhelming at first, but if you build around it and maximize its uses it does become a nifty weapon.

drjones87 · 212
I don’t think they’re balancing cards against non-taboo environment. — Eudaimonea · 6
Ace is the hole is 6 exp for 3 actions, except the Remington already gives you one action at level 0. So you're paying 4 exp for ONE action, an ammo, one resource, and one skill value. Which is...fine, but indeed if you're not doing sleight of hand shenanigans with it you're probably fine sticking with level 0. — Spamamdorf · 5
Trigger Man (with this card) + Hit and Run does a similar thing more suited for discard pile shenanigans. But it also triggers twice in the course of one turn, so there are options. — AlderSign · 447
Sleight of hand is currently (2025-04) tabooed to 0-3 items so the upgraded version is not compatible with sleight of hand. However it does run well with the new rogue card Robert Castaigne — Love · 1
Seems like this was built for Marion Tavares' ability to throw away guns easily, with Well Maintained serving as a poor-woman's Sleight Of Hand. Supposing you successfully cycle it, dunno if the 8XP is worth the +4 "free" fight actions spread over their lifetime that you'd get over doing the same thing with the L0 version as Spamamdorf mentioned.. — HanoverFist · 769
Main issue i have with this gun, playing it provokes and playing something else to discard it provokes too. — Django · 5183

In a Michael McGlen deck, both Joey "The Rat" Vigil and the Remington Model 1858 can be played for 14XP.

A turn could look like this:
Play the Remington for 3 ressources, attack 4 times, gaining 1 resource back, sell the Remington for 2 ressources and attack again.
In one turn, this could add up to 10 damage, upfront paying the 2 ressources and for playing Joey and for the attacks. The gun pays for itself.
If you stretch it over multiple turns, you can come out resource positive.

Is this better than using Colt Vest Pocket in a similar scenario?
The damage potential is the same.
For the colt, additional actions need to be generated, which is doable in .
In both scenarios, you end up without the gun in hand if you need the 5 attacks. A pro for the Remington if less than 5 attacks are necessary, because then the gun is carried over to the next turn.
Joey lets you use the Remington to kill an enemy in the mythos phase if necessary, since there is window after drawing encounter cards.
I tend to the Remington as being "better", I definitely feel it's is more reliable and more flexible.

flooze · 8
I should hope it's better, it costs 2 more exp than the colt and basically needs Joey. — Spamamdorf · 5