Ato. Stage 3
Mythos
Clues: 3.
You'll have to either talk sense into the frenzied residents... or knock it out of them.
Choose and discard 1 card from your hand: Parley. Test or (3). If you succeed, draw the Resident card beneath your location, enemy side faceup. You may spend 1 clues to put it into play exhausted.
Objective - If no Resident enemies are beneath locations or in play, you may spend the requisite clues, as a group, to advance.
Mauro Dal Bo
O Banquete de Hemlock Vale Expansão de Campanha #158. Fate of the Vale #8.
To the Lighthouse! - Back
Ato
"Get in the truck!" A resident waves a crowd of dazed locals onto the vehicle. The remaining survivors pile into trucks and weather-beaten bikes and drive down the winding southern road. As you pass the dilapidated harbor, a pillar of pure light shoots up from the village center followed by an oily, viscous cloud. The train of survivors have just taken refuge in the southern lighthouse when a shockwave of hot air tears across the island with a hurricane force.
(→R3) (page 67).
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