Ato. Stage 2
Mythos
Clues: –
Inside the domed structure is a raised dais. Upon it sits a lumpish figure robed in yellow silk, a mask covering its face. "My master has plans for you," it drawls. "Now, step forward and receive my gift." You shake your head - you have seen this sort of disguise before. You know what sort of creature this "priest" truly is.
If an investigator "maneuvered the priest closer," and an investigator "stunned the priest": Defeat the High Priest Not to Be Described.
Objective - If the High Priest Not to Be Described is defeated, advance.
Patrick McEvoy
Where the Gods Dwell #291. Where the Gods Dwell #6.
A Foul Fate - Back
Ato
If you defeated the High Priest Not to Be Described with damage, read the following:
As you strike it down, the creature spits foul curses at you in tongues that can scarcely be described. Its last breath is filled with hate.
If you defeated the High Priest Not to Be Described using the ability on act 2a, read the following:
Despite your fear - or perhaps as a result - you discover a means to escape the creature's grasp. With the creature distracted, you shove with all of your might, and it topples into the gaping well in the center of the room, letting out a hideous screech in its wake.
No matter how it was defeated, also read the following:
With the monster dispatched, you can explore its monastery in relative peace. Along the ruined walls of the stone building, tapestries depict the history of this land, a history of blood and suffering that you have no desire to remember when this is all said and done. Great snowcapped peaks loom over each of these scenes. In just one of them, a castle is woven in black thread.
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