História
Mythos
Test (3). For each point you fail by, take 1 horror. Deal 1 damage to Hastur regardless of whether you succeed or fail.
After this test ends, flip this card back over. For the remainder of the game, it cannot be flipped over again.
You find yourself easily lost within the city's narrow, twisting streets. Routes that should lead back to familiar places lead instead to new parts of the city, and retracing your steps is impossible. Perhaps objects here do not exist in three dimensions like they do on Earth. Conventional maps cannot possibly begin to depict the complexity of Carcosa's design. You explore the streets carefully, and begin to puzzle out a shocking map of the city...
Dim Carcosa #328. Dim Carcosa #16.
Location
Otherworld.
Mythos
Shroud: 2. Clues: 1.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.
The streets twist and churn without any semblance of logic or reason.
Juan Carlos Barquet
Dim Carcosa #328. Dim Carcosa #16.
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